Name | Weight | Effect | Made of |
---|---|---|---|
balance | 3s | reduces effect chaotic or lawful acts have on alignment | iron |
chaos | 3s | draws alignment towards C-; damages lawfuls | adamantium |
the cold heart {Ch-12} | 3s | -Cold; -12 Ch (+/-3) | iron |
death ray resistance | 7s | -Deth | ? |
defense +2 | 3s | +2 DV (+/-3) | iron |
free action | 3s | -Para | iron |
greed | 3s | detects gold | iron |
health | 3s | increases HP regeneration rate | ? |
hunger | 3s | AUTOCURSING; increases food consumption rate | iron |
life saving | 3s | resurrects PC; saves Khelevaster - see Section 2.14.1 | iron |
light | 3s | light source | ? |
luck | 8s | +Luck | iron |
order | 3s | draws alignment towards L+; damages chaotics | adamantium |
perseverance {Wi+3} | 3s | +3 Wi (+/-3) | iron |
petrification resistance | 3s | -Petr | ? |
protection +2 | 3s | +2 PV (+/-3) | mithril |
protection from constructs | 3s | uncertain | ? |
protection from undead | 3s | uncertain | ? |
speed (+3 spd) | 3s | +3 speed | iron |
teleport control | 3s | +TCtr | iron |
water breathing | 3s | +WBre | iron |
brass amulet | 3s | no effect; can be polymorphed | gold |
necklace of rabies resistance | 2s | -Sick | ? |
necklace of rapid healing | 2s | increases HP regeneration rate | ? |
necklace of the eye | 3s | increases vision range | iron |
necklace of the silver tongue {Ch+3} | 2s | +3 Ch (+/-3) | ? |
pendant of beauty {Ap+4} | 3s | +4 Ap (+/-3) | ? |
pendant of mana {Ma+2} | 3s | +2 Ma (+/-3) | iron |
The amulets with a numerical modifier above are base value. There are others available. The numerical modifier can be {base value} +/- 3. Amulets of speed, however, are always (+3 spd). Extensive testing was done by wishing for amulets of the cold heart and amulets of defense. For the statisticians among the readers, the results are shown below. The PC had no amulets before this. The test was done on PC: 1 with an experience level one PC who wished for the amulets 100 times.
The results were as follows:
A - heap of 215 uncursed amulets of the cold heart {Ch-12} | 645s | A - heap of 212 uncursed amulets of defense +2 | 636s | |
B - heap of 26 blessed amulets of the cold heart {Ch-12} | 78s | B - heap of 36 cursed amulets of defense +2 | 108s | |
C - heap of 2 uncursed amulets of the cold heart {Ch-14} | 6s | C - heap of 27 blessed amulets of defense +2 | 81s | |
D - heap of 28 cursed amulets of the cold heart {Ch-12} | 84s | D - amulet of defense +2 | 3s | |
E - cursed amulet of the cold heart {Ch-10} | 3s | E - heap of 9 uncursed rusty amulets of defense +2 | 27s | |
F - heap of 10 uncursed amulets of the cold heart {Ch-11} | 30s | F - heap of 4 uncursed amulets of defense +5 | 12s | |
G - heap of 6 uncursed amulets of the cold heart {Ch-9} | 18s | G - heap of 2 uncursed amulets of defense +1 | 6s | |
H - heap of 3 blessed amulets of the cold heart {Ch-9} | 9s | H - blessed amulet of defense -1 | 3s | |
I - heap of 3 uncursed amulets of the cold heart {Ch-15} | 9s | I - heap of 2 uncursed amulets of defense +4 | 6s | |
J - heap of 6 uncursed rusty amulets of the cold heart {Ch-12} | 18s | J - blessed amulet of defense +5 | 3s | |
K - heap of 4 uncursed amulets of the cold heart {Ch-10} | 12s | K - heap of 2 amulets of defense +2 | 6s | |
L - heap of 2 blessed amulets of the cold heart {Ch-10} | 6s | L - cursed amulet of defense +3 | 3s | |
M - heap of 2 uncursed amulets of the cold heart {Ch-13} | 6s | M - uncursed rusty amulet of defense +3 | 3s | |
N - blessed rusty amulet of the cold heart {Ch-12} | 3s | N - heap of 2 uncursed amulets of defense +3 | 6s | |
O - heap of 2 uncursed amulets of defense +0 | 6s | |||
L - uncursed amulet of defense -1 | 3s | |||
M - cursed amulet of defense +0 | 3s | |||
N - blessed amulet of defense +4 | 3s | |||
O - blessed amulet of defense +3 | 3s |
The results may conceivably vary depending on the danger level of the dungeon or the blessed/uncursed/cursed status of the wand of wishing. The wand used for these tests was uncursed.
A couple of days after this was all figured out, a level 50 PC on D: 50 found an amulet the cold heart {Ch-16}. It was dropped by a great wyrm. So it seems that the +/- 3 is only a very good guide to amulets, not an ironclad rule.
Amulets of Order - Mechanics by Malte Helmert
Name | UnID'd Name | Weight | [DV,PV] | Special | Damage |
---|---|---|---|---|---|
+Amulet of raw steel | 10s | [+3,+3] | {Pe+12} -Slee -Stun -Deth +SeeI CHAOS | HM(-4,1d3) | |
+ankh | 3s | [+2,+2] | +Luck +Fate | HM(-4,1d3) | |
*Aylas Holy Scarf | 5s | [+10,+10] | {Ch+6} | HM(+0,1d2) | |
+Black Torc | 3s | [+4,+2] | (+10 spd) -Fire -Cold -Elec +Curs !Unde returns AUTOCURSING | H(+0,1d10+2) M(+2,2d6+2) | |
+Medal of Chaos | obsidian amulet | 300s | [+12,+3] | {Ap+12} +Curs +Doom -Petr -Stun +SeeI +WBre CHAOS AUTOCURSING | HM(-4,1d3) |
*sapphire amulet "Preserver" | sapphire amulet | 3s | [+4,+4] | {Wi+7} +Rgen -Pois -Para +Luck | HM(-4,1d3) |
Name | Effect | Made of |
---|---|---|
brass ring | reportedly a used ring of djinni summoning; useless | nonmetallic |
acid resistance | -Acid | iron |
cold resistance | -Cold | ? |
damage | increases melee (missile?) damage: Right ring: blessed +6 uncursed +3 cursed -2; Left ring: blessed +3 uncursed +1 cursed -1 | adamantium |
defense | + n to DV, +1 is base value | gold |
djinni summoning | blessed = wish; uncursed = tame djinni companion; cursed = hostile djinni when 'U'sed | adamantium |
doom | AUTOCURSING; +Curs +Doom; -6 DV; -6 PV | gold |
elemental mastery | =Fire =Cold =Elec | iron |
minor elemental mastery | -Fire -Cold -Elec | iron |
fire | protects worn equipment and pack from cold attacks | adamantium |
fire resistance | -Fire | ? |
gain attribute | + n to any stat, +1 is base value | gold |
ice | protects worn equipment and pack from fire attacks | mithril |
invisibility | +Invi | ? |
karmic absorption | Allows melee of karmics without penalty; B/U/C status declines with each melee attack | ? |
luck | +Luck | gold |
mental stability [+x, +y] {Le+n} | -Conf; n = 1-4; x,y = 1-3 | iron |
protection | + n to PV, +1 is base value | gold |
regeneration | +Rgen | gold |
searching | automatic searching every turn | gold |
see invisible | +SeeI | gold |
slaying | (+n melee damage, +6 missile damage) n = 6 base value | adamantium |
speed [+0, +n] (+5 speed) | spd +5, n = 1-4 | iron |
stun resistance | -Stun | iron |
teleport control | +TCtr | gold |
the clear mind | -Conf | iron |
the fish | AUTOCURSING; 1 blessed, 1 uncursed + 1 cursed or 2 cursed stop drowning damage, although water breathing is not listed as an intrinsic at the time | iron |
weakness | AUTOCURSING; decreases Strength to 2; note the possibility of a crushing instadeath for an advanced PC carrying lots of stuff | iron |
wedding ring | grants near IMMUNITY to the Banshee's wail when wielded - see section 2.17 | nonmetallic |
All rings weigh 1s.
Name | UnID'd Name | [DV,PV] | Special | Damage |
---|---|---|---|---|
*Ring of Immunity | sapphire ring | [+5,+5] | =Fire =Acid =Cold =Elec | HM(+0,1d1) |
+Ring of the High Kings | platinum ring | [+2,+3] | -Fire -Pois -Cold -Elec | HM(+0,1d1) |
+Ring of the Master Cat | cats eye ring | [+0,+5] | {Dx+16} (+16 spd) +Crit +SeeI +Fate | HM(+0,1d1) |
Name | UnID'd Name | Weight | [DV,PV] | Special | Made of | Damage |
---|---|---|---|---|---|---|
hood | 3s | [+0,+0] | cloth | HM(+0,1d1) | ||
hat | 4s | [+0,+0] | cloth | HM(+0,1d1) | ||
leather cap | 5s | [+0,+0] | leather | HM(+0,1d1) | ||
bone helmet | 40s | [+0,+1] | bone | HM(+0,1d3) | ||
metal cap | 50s | [+0,+1] | iron | HM(+0,1d3) | ||
silver helmet | 50s | [+0,+0] | iron | H(+0,1d4) M(+0,1d3) | ||
iron crown | 65s | [+0,+1] | iron | HM(+0,1d3) | ||
horned helmet | 100s | [+1,+1] | iron | H(+0,1d4) M(+0,1d3) | ||
orcish helmet | black helmet | 100s | [+1,+2] | {Pe-2} | iron | H(+0,1d4) M(+0,1d3) |
mithril cap | metal cap | 40s | [+0,+2] | mithril | HM(+0,1d3) | |
adamantium cap | metal cap | 36s | [+0,+2] | adamantium | HM(+0,1d3) | |
eternium cap | metal cap | 28s | [+0,+4] | eternium | HM(+0,1d3) | |
diadem of beauty | silver diadem | 35s | [+0,+0] | {Ap+4} | iron | HM(+0,1d3) |
helm of beauty | silver helmet | 50s | [+0,+0] | {Ap+1} | iron | H(+0,1d4) M(+0,1d3) |
helm of leadership | silver helmet | 100s | [+1,+2] | {Ch+6} | iron | H(+0,1d4) M(+0,1d3) |
helm of mental stability | crystal helmet | 100s | [+0,+1] | {Le+1} -Conf | iron | H(+0,1d4) M(+0,1d3) |
helm of teleportation | metal helmet | 50s | [+0,+1] | +Tele | iron | HM(+0,1d3) |
helm of water breathing | blue metal cap | 30s | [+0,+1] | +WBre | iron | HM(+0,1d3) |
crown of fire | red crown | 65s | [+1,+2] | =Fire | iron | HM(+0,1d3) |
crown of ice | blue crown | 65s | [+1,+2] | =Cold | iron | HM(+0,1d3) |
crown of lightning | yellow crown | 65s | [+0,+1] | (+5 spd) =Elec | iron | HM(+0,1d3) |
crown of regeneration | brass crown | 55s | [+0,+0] | +Rgen | iron | HM(+0,1d3) |
Name | UnID'd Name | Weight | (MEM,MIM) [DV,PV] | Special | Damage |
---|---|---|---|---|---|
+crown of science | steel crown | 65s | [+4,+8] | {Le+9} +Curs +Doom =Fire AUTOCURSING | HM(+0, 1d3) |
+Crown of Chaos | obsidian crown | 500s | (-6,-6) [+0,+15] | {Ma+10} (+10 spd) +Curs +Doom +Petr +Deth CHAOS | HM(-6, 1d3) |
*Iron Crown of Havlor |   | 65s | (-6,-6) [+12,+12] | {Le+4} | HM(+0, 1d3) |
*crown of leadership | silver crown | 65s | [+2,+7] | {Ch+18} +SeeI -Pois -Conf | HM(+0, 1d3) |
Name | UnID'd Name | Weight | (MEM,MIM) [DV,PV] | Special | Made of | Damage |
---|---|---|---|---|---|---|
clothes | 40s | [+0,+0] | HM(+0, 1d1) | |||
fancy clothes | 30s | [+1,+0] | {Ap+1} | HM(+0, 1d1) | ||
ugly clothes | 50s | [+0,+0] | {Ap-1} | HM(+0, 1d1) | ||
robe | 60s | [+0,+1] |   | HM(+0, 1d1) | ||
black robe | 50s | [+0,+1] | HM(+0, 1d1) | |||
blood-stained robe | 60s | [+0,+1] | {Ap-2} | HM(+0, 1d1) | ||
clean robe | 60s | [+0,+1] | {Ap+2} | HM(+0, 1d1) | ||
leather apron | 75s | (-1,-1) [+0,+2] | HM(-1, 1d2) | |||
light furs | 180s | [+0,+1] | HM(+0, 1d1) | |||
thick furs | 300s | (-1,-1) [+0,+2] | HM(-1, 1d2) | |||
leather armor | 150s | [+0,+2] | HM(+0, 1d2) | |||
studded leather armor | 250s | (-1,+0) [-1,+3] | H(-1, 1d4) M(+0, 1d4) | |||
shell armor | 300s | (+0,-2) [-1,+2] | H(+0, 1d5) M(-2, 1d5) | |||
ring mail | 300s | (-1,-1) [-1,+3] | iron | HM(-1, 1d4) | ||
scale mail | 400s | (-1,-2) [-2,+4] | iron | H(-1, 1d5) M(-2, 1d5) | ||
chain mail | 400s | (-1,-3) [-3,+5] | iron | H(-1, 1d5) M(-3, 1d5) | ||
splint mail | 450s | (-2,-4) [-2,+6] | iron | H(-2, 3d2) M(-4, 1d6+2) | ||
plate mail | 500s | (-2,-4) [-4,+7] | iron | H(-2, 3d2) M(-4, 1d6+2) | ||
elven chain mail | 10s | [+0,+5] | mithril | HM(+0, 1d6) | ||
robe of invisibility | robe | 60s | [+0,+1] | +Invi | HM(+0, 1d1) | |
mummy wrapping | strange wrapping | 50s | [-2,+0] | {Ap-6} | HM(+0, 1d1) | |
spider shell armor | shell armor | 300s | (+0,-2) [-1,+5] | H(+0, 1d5) M(-2, 1d5) | ||
mithril ring mail | ring mail | 240s | (-1,-1) [-1,+5] | mithril | HM(-1, 1d4) | |
mithril scale mail | scale mail | 320s | (-1,-2) [-1,+6] | mithril | H(-1, 1d5) M(-2, 1d5) | |
mithril chain mail | chain mail | 320s | (-1,-3) [-2,+7] | mithril | H(-1, 1d5) M(-3, 1d5) | |
mithril splint mail | splint mail | 360s | (-2,-4) [-2,+7] | mithril | H(-2, 1d6+2) M(-4, 1d6+2) | |
mithril plate mail | plate mail | 400s | (-2,-4) [-3,+9] | mithril | H(-2, 1d6+2) M(-4, 1d6+2) | |
crystal scale mail | scale mail | 620s | (-1,-2) [+0,+8] | crystal | H(-1, 1d5) M(-2, 1d5) | |
crystal chain mail | chain mail | 620s | (-1,-3) [-1,+9] | crystal | H(-1, 1d5) M(-3, 1d5) | |
crystal plate mail | plate mail | 720s | (-2,-4) [-2,+11] | crystal | H(-2, 1d6+2) M(-4, 1d6+2) | |
adamantium ring mail | ring mail | 216s | (-1,-2) [+0,+7] | adamantium | H(-1, 1d4) M(-2, 1d4) | |
adamantium scale mail | scale mail | 288s | (-1,-2) [+0,+8] | adamantium | H(-1, 1d5) M(-2, 1d5) | |
adamantium chain mail | chain mail | 288s | (-1,-3) [-1,+9] | adamantium | H(-1, 1d5) M(-3, 1d5) | |
adamantium splint mail | splint mail | 278s | (-2,-4) [-2,+9] | adamantium | H(-2, 1d6+2) M(-4, 1d6+2) | |
adamantium plate mail | plate mail | 320s | (-2,-4) [-2,+11] | adamantium | H(-2, 1d6+2) M(-4, 1d6+2) | |
eternium ring mail | ring mail | 196s | (-1,-1) [+0,+9] | eternium | HM(-1, 2d4) | |
eternium scale mail | scale mail | 220s | (-1,-1) [+0,+10] | eternium | HM(-1, 2d4) | |
eternium chain mail | chain mail | 220s | (-1,-2) [-1,+11] | eternium | H(-1, 2d4) M(-2, 1d6+1) | |
eternium splint mail | splint mail | 200s | (-1,-2) [-1,+11] | eternium | H(-1, 1d8+4) M(-2, 1d8+4) | |
eternium plate mail | plate mail | 240s | (-1,-2) [-1,+13] | eternium | H(-1, 1d8+4) M(-2, 1d8+4) | |
black dragon scale mail | 200s | (-2,-4) [-2,+11] | =Acid | adamantium | H(-2, 1d6+2) M(-4, 1d6+2) | |
blue dragon scale mail | 200s | (-1,-4) [-1,+10] | =Elec | adamantium | H(-1, 1d6+1) M(-4, 1d6+2) | |
red dragon scale mail | 220s | (-1,-4) [-1,+13] | =Fire | adamantium | H(-1, 1d6+1) M(-4, 1d6+2) | |
white dragon scale mail | 200s | (-2,-4) [-2,+11] | =Cold | adamantium | H(-2, 1d6+2) M(-4, 1d6+2) | |
moloch armor | hulking armor | 15000s | (-8,-16) [-30,+50] | {Dx-20} (-20 spd) =Fire [1] | eternium | H(-8, 3d10) M(-16, 3d10+2) |
[1] Wishing for "moloch armors" or "hulking armors" yields eternium plate mails.
Name | UnID'd Name | Weight | (MEM,MIM) [DV,PV] | Special | Damage |
---|---|---|---|---|---|
+ancient mummy wrapping | strange wrapping | 60s | [+1,+5] | {Ap-8} =Cold -Pois -Slee -Stun -Deth +SeeI | HM(+0,1d1) |
*robes of resistance | robes of resistance | 60s | (-4,-4) [+3,+12] | {To+5} -Fire -Acid -Elec | HM(-4,1d1) |
*fine leather armor "Nature's Companion" | leather armor | 120s | (+2,+0) [+2,+8] | (+15 spd) =Fire =Elec | H(+2,1d2) M(+0,1d2) |
*Shirt of the Saints | 20s | [+8,+4] | {Le+2} -Slee -Conf +SeeI | HM(+0, 1d1) | |
*Perion's mithril plate mail | 450s | (-1,-4) [-1,+13] | -Fire -Acid | H(-1,3d2) M(-4,1d6+2) |
Armor prefix | Effect |
---|---|
antimagical | PP regeneration stops |
auto-locking | autocursing |
beautiful | +4 Ap |
blue | grants fire resistance, currently has a display bug vs red |
charged | occasional shock damage to PC |
empowered | increases power point regeneration rate |
extra-heavy | 4x normal weight |
gorgeous | +8 Ap |
green | grants acid resistance |
heavy | 2x normal weight |
light | half normal weight |
padded | grants stun resistance |
red | grants cold resistance, currently has a display bug vs blue |
rotting | slows hp regeneration |
shining | +1 Ap |
soft | easily damaged |
trapped | removable only via destruction or transformation with a blessed potion of exchange |
ultra heavy | 8x normal weight |
vigilant | +4 Pe |
vile | reduces Ap and Ch to 1 |
white | grants cold resistance |
worm-ridden | eventually will cause sickness |
yellow | grants shock resistance |
Armor suffix | Effect |
---|---|
of anger | forces wearer to use Aggressive tactics |
of balance | moves alignment towards neutrality |
of carrying | +50% to carrying capacity |
of chaos | alignment moves towards chaotic |
of damnation | dooms |
of defense | +4 to DV |
of hate | similar to the unholy aura corruption, causes all NPC's to become hostile |
of health | helps recovering from diseases |
of hunger | increases food consumption |
of leadership | +6 Ch |
of life | +20% to HP |
of order | alignment moves towards lawful |
of power | +20% to PP; no adjustment to Ma stat |
of protection | +4 PV |
of rage | does not affect true berserking |
of resilience | +n to To; +4 - 6 has been observed |
of sloth | -20 Sp |
of speed | +5 Sp |
of the sea | lessens drowning damage - needs quantitation |
of travelling | halves food consumption in wilderness |
Name | UnID'd Name | Weight | [DV,PV] | Special | Made of | Damage |
---|---|---|---|---|---|---|
leather girdle | 5s | [+0, +0] | HM(+0, 1d2) | |||
metal girdle | 25s | [+0, +1] | iron | HM(+0, 1d4) | ||
mithril girdle | metal girdle | 20s | [+0, +2] | mithril | HM(+0, 1d4) | |
adamantium girdle | metal girdle | 18s | [+0, +3] | adamantium | HM(+0, 1d4) | |
eternium girdle | metal girdle | 12s | [+0, +4] | eternium | HM(+0, 1d4) | |
girdle of weight | (strange metal girdle) | B:200s U:400s C:600s when equipped | [+0, +0] | just heavy | HM(+0, 1d4) | |
money belt | (leather girdle) | 5s | [+0, +0] | prevents pickpocketing | HM(+0, 1d2) | |
girdle of greed | (copper-hewn girdle) | 7s | [+0, +0] | [1] | HM(+0, 1d2) | |
girdle of carrying | (thick girdle) | 15s | [+0, +0] | adds capacity | HM(+0, 1d2) | |
girdle of strength | (hard girdle) | 15s | [+0, +0] | {St+1} | HM(+0, 1d2) | |
girdle of giant strength | (bulky girdle) | 30s | [+0, +0] | {St+12} | HM(+0, 1d4) |
[1] A girdle of greed adds carrying capacity in proportion to the amount of gold your PC carries.
Name | UnID'd Name | Weight | (MEM,MIM) [DV,PV] | Special | Damage |
---|---|---|---|---|---|
+platinum girdle "True Strength" | platinum girdle | 20s | (+3,+0) [+18,+9] | {Wi+15} (+15 spd) +Rgen -Pois +Luck +Fate -Deth -Conf | H(+3,1d2+3) M(+0,1d2) |
*girdle of the emperors "Celestrix" | golden girdle | 25s | [1] |
[1] Apparently unavailable in ADOM 1.1.1
Name | UnID'd Name | Weight | (MEM,MIM) [DV,PV] | Special | Damage |
---|---|---|---|---|---|
light cloak | 20s | [+1,+0] | HM(+0, 1d1) | ||
hooded cloak | 40s | [+1,+0] | protects worn (at least) items from water damage | HM(+0, 1d1) | |
leather cloak | 40s | (-1,+0) [+1,+0] | H(-1, 1d1) M(+0, 1d1) | ||
cloak of adornment | (multi-colored cloak) | 40s | [+0,+0] | {Ap+4} | HM(+0, 1d1) |
cloak of defense | (warm cloak) | 20s | [+3,+0] | HM(+0, 1d1) | |
cloak of invisibility | (fine cloak) | 30s | (-1,+0) [+1,+0] | +Invi | H(-1, 1d1) M(+0, 1d1) |
cloak of protection | (cheap cloak) | 20s | [+0,+3] | HM(+0, 1d1) |
Name | UnID'd Name | Weight | (MEM,MIM) [DV,PV] | Special | Damage |
---|---|---|---|---|---|
*cloak of Oman | dirty cloak | 20s | (+2,+0) [+4,+4] | {Dx+8} +Tele | H(+2,1d1) M(+0,1d1) |
*Brannalbin's Cloak of Defense | 30s | [+3,+3] | -Fire -Cold -Acid -Elec +Invi | HM(+0,1d1) |
Name | UnID'd Name | Weight | (MEM) [DV,PV] | Made of | Damage |
---|---|---|---|---|---|
wooden shield | 80s | [+3, +1] | wood | HM(+0, 1d6) | |
small shield | 50s | [+2, +0] | iron | H(+0, 1d6) M(+0, 1d4) | |
medium shield | 100s | [+3, +1] | iron | HM(+0, 1d6) | |
large shield | 120s | (-1) [+5, +1] | iron | H(-1, 1d8) M(+0, 1d8) | |
tower shield | 150s | (-2) [+7, +0] | iron | H(-2, 1d5+2) M(+0, 1d8+1) | |
small mithril shield | small shield | 40s | [+3, +1] | mithril | H(+0, 1d6) M(+0, 1d4) |
medium mithril shield | medium shield | 80s | [+5, +1] | mithril | HM(+0, 1d6) |
large mithril shield | large shield | 96s | (-1) [+7, +2] | mithril | H(-1, 1d8) M(+0, 1d8) |
tower mithril shield | tower shield | 120s | (-2) [+9, +2] | mithril | H(-2, 1d5+2) M(+0, 1d8+1) |
small crystal shield | small shield | 72s | [+5, +0] | crystal | H(+0, 1d6) M(+0, 1d4) |
medium crystal shield | medium shield | 160s | [+9, +4] | crystal | HM(+0, 1d6) |
large crystal shield | large shield | 210s | (-1) [+10, +2] | crystal | H(-1, 1d8) M(+0, 1d8) |
tower crystal shield | tower shield | 260s | (-2) [+13, +4] | crystal | H(-2, 1d5+2) M(+0, 1d8+1) |
small adamantium shield | small shield | 36s | [+5, +0] | adamantium | H(+0, 1d6) M(+0, 1d4) |
medium adamantium shield | medium shield | 72s | [+7, +2] | adamantium | HM(+0, 1d6) |
large adamantium shield | large shield | 86s | (-1) [+9, +3] | adamantium | H(-1, 1d8) M(+0, 1d8) |
tower adamantium shield | tower shield | 108 | (-2) [+11, +2] | adamantium | H(-2, 1d5+2) M(+0, 1d8+1) |
small eternium shield | small shield | 24s | [+7, +1] | eternium | H(+0, 2d4+1) M(+0, 1d4) |
medium eternium shield | medium shield | 46s | [+9, +3] | eternium | H(+0, 1d12+3) M(+0, 1d6) |
large eternium shield | large shield | 54s | (-1) [+11, +5] | eternium | H(-1, 2d8) M(+0, 1d8) |
tower eternium shield | tower shield | 70s | (-1) [+13, +4] | eternium | H(-1, 2d10) M(+0, 1d8+1) |
Name | UnID'd Name | Weight | (MEM) [DV,PV] | Special | Damage |
---|---|---|---|---|---|
+Rolf's Savior | 120s | (+2) [+9,+6] | -Fire -Cold -Pois | H(+2,1d6) M(+0,1d6) | |
+shield of raw steel | 180s | (+2) [+18,+12] | {To+8} =Fire =Cold -Pois CHAOS | H(+2,1d6) M(+0,1d6) | |
*medium obsidian shield "Protector" | medium shield | 46s | [+20, +4] | {To+2} -Slee -Stun -Conf | H(+0,1d12+3) M(+0,1d6) |
*Lust for Glory | 50s | (+1) [+5, +5] | [1] {Wi+3} -Petr -Deth -Para | H(+1,1d6) M(+0,1d4) | |
*Nature's Friend | 80s | [+6,+3] | -Fire -Cold -Acid -Elec -Pois | HM(+0,1d6) |
[1] Cannot be generated in ADOM 1.1.1 without patching the executable
Name | UnID'd Name | Weight | [DV,PV] | Special | Made of | Damage |
---|---|---|---|---|---|---|
brass bracers | brass bracers | 10s | [+0, +0] | gold | HM(+0, 1d1) | |
bracers of defense | copper bracers | 10s | [+2, +0] | gold | HM(+0, 1d1) | |
bracers of protection | silver bracers | 10s | [+0, +2] | gold | HM(+0, 1d1) | |
bracers of regeneration | steel bracers | 10s | [+0, +0] | +Rgen | iron | HM(+0, 1d1) |
bracers of resistance | iron bracers | 10s | [+0, +0] | -Fire -Cold -Elec -Slee -Deth | iron | HM(+0, 1d1) |
bracers of speed | bronze bracers | 18s | [+0, +0] | (+4 spd) | iron | HM(+0, 1d1) |
bracers of toughness | bone bracers | 10s | [+0, +0] | {To+4} | bone? | HM(+0, 1d1) |
Name | UnID'd Name | Weight | [DV,PV] | Special | Damage |
---|---|---|---|---|---|
*bracers of war | shining silver bracers | 10s | [+8, +4] | {Dx+8} +Rgen +Crit +Luck -Stun -Deth -Conf | HM(+16, 1d1) |
Name | UnID'd Name | Weight | (MEM,MIM) [DV,PV] | Effect | Damage | Made of |
---|---|---|---|---|---|---|
gloves | 6s | [+0, +0] | HM(+0, 1d1) | |||
studded gloves | 6s | [+1, +2] | HM(+0, 1d1) | |||
brass knuckles | 10s | [+0, +0] | +3 punch damage | HM(+0, 1d1) | iron | |
gauntlets | 10s | (-1, +0) [+0, +1] | H(-1, 1d2) M(+0, 1d2) | iron | ||
thick gauntlets | 15s | (-1, -2) [+0, +1] | [1] | H(-1, 1d4) M(-2, 1d3) | ||
black leather gauntlets | black gauntlets | 10s | [+0, +1] | HM(+0, 1d2) | ||
blue leather gauntlets | blue gauntlets | 10s | [+0, +1] | HM(+0, 1d2) | ||
red leather gauntlets | red gauntlets | 10s | [+0, +1] | HM(+0, 1d2) | ||
white leather gauntlets | white gauntlets | 10s | [+0, +1] | HM(+0, 1d2) | ||
alchemistic gloves | gloves | 6s | [+0, +0] | -Acid -Pois | HM(+0, 1d1) | |
archery gloves | gloves | 6s | (+0, +4) [+0, +0] | H(+0, 1d1) M(+4, 1d1) | ||
boxing gloves | gloves | 6s | (+3, -5) [+2, +1] | H(+3, 1d1+1) M(-5, 1d1) | ||
gloves of carrying | gloves | 6s | [+0, +0] | adds capacity | HM(+0, 1d1) | |
gloves of dexterity | light gloves | 6s | [+0, +0] | {Dx+2} | HM(+0, 1d1) | |
gloves of smiting | gloves | 6s | [+0, +0] | (+1 damage) | HM(+0, 1d1) | |
gauntlets of peace | gauntlets | 10s | (-15, -15) [+3, +3] | AUTOCURSING | HM(-15, 1d2) | iron |
gauntlets of strength | iron-shod gauntlets | 40s | (-1, +0) [-1, +1] | {St+3} | H(-1, 1d2) M(+0, 1d2) | iron |
black dragon-hide gauntlets | black gauntlets | 10s | (-2, +0) [+0, +2] | -Acid | H(-2, 1d4) M(+0, 1d3) | iron |
blue dragon-hide gauntlets | blue gauntlets | 10s | (-2, +0) [+0, +2] | -Elec | H(-2, 1d4) M(+0, 1d3) | iron |
red dragon-hide gauntlets | red gauntlets | 10s | (-2, +0) [+0, +2] | -Fire | H(-2, 1d4) M(+0, 1d3) | iron |
white dragon-hide gauntlets | white gauntlets | 10s | (-2, +0) [+0, +2] | -Cold | H(-2, 1d4) M(+0, 1d3) | iron |
[1] Thick gauntlets are the sole workaround for the effects of the Poison Hands corruption.
Name | UnID'd Name | Weight | (MEM,MIM) [DV,PV] | Special | Damage |
---|---|---|---|---|---|
+elemental gauntlets | gauntlets | 10s | (-1,+0) [+0,+3] | -Fire -Cold -Elec | H(-1,1d2) M(+0,1d2) |
*iron gauntlets "Ironfist" | iron gauntlets | 10s | (-1,+0) [+1,+3] | {St+7} -Stun | H(-1, 1d2) M(+0, 1d2) |
*Shezestriakis | 10s | (-15,-15) [+15,+3] | -Fire -Cold -Acid -Elec -Pois AUTOCURSING | HM(-15,1d2) |
Name | UnID'd Name | Weight | (MEM,MIM) [DV,PV] | Special | Made of | Damage |
---|---|---|---|---|---|---|
sandals | 6s | [+0, +0] | HM(+0, 1d1) | |||
light boots | 20s | [+0, +0] | HM(+0, 1d2) | |||
leather boots | 25s | [+0, +0] | leather | HM(+0, 1d2) | ||
heavy boots | 30s | [-1, +1] | H(+0, 1d3) M(+0, 1d2) | |||
iron boots | metal boots | 120s | [-1, +1] | iron | HM(+0, 1d4) | |
gnomish boots | 10s | (+1, +0) [+2, +0] | H(+1, 1d3) M(+0, 1d3) | |||
spiked boots | 30s | [-1, +1] | +5 kick damage | H(+0, 1d3) M(+0, 1d2) | ||
mithril boots | metal boots | 96s | [-1, +2] | mithril | HM(+0, 1d4) | |
adamantium boots | metal boots | 89s | [+0, +3] | adamantium | HM(+0, 1d4) | |
eternium boots | metal boots | 55s | [+0, +5] | eternium | HM(+0, 1d4) | |
boots of sneakiness | (leather boots) | 20s | [+0, +0] | {Dx+2} | HM(+0, 1d2) | |
boots of speed | (soft boots) | 20s | [+2, +0] | (+8 spd) |   | H(+0, 1d3) M(+0, 1d2) |
boots of the slow shuffle | (greased boots) | 20s | [-6, +0] | (-40 spd) AUTOCURSING | H(+0, 1d3) M(+0, 1d2) | |
seven league boots | (worn boots) | 30s | [+1, +0] | [1] | H(+0, 1d3) M(+0, 1d2) |
[1] Blessed seven league boots reduce the base energy cost of dungeon movement to 500 points, and drastically increase the speed of wilderness movement. See section 0.14.9.
Name | UnID'd Name | Weight | [DV,PV] | Special | Damage |
---|---|---|---|---|---|
+boots of great speed | 20s | [+5,+0] | (+30 spd) +Curs +Doom CHAOS | H(+0,1d3) M(+0,1d2) | |
*boots of the divine messenger | 25s | [+3,+3] | {Dx+5} +TCtr -Deth -Para | HM(+0,1d2) |