Name | UnID'd name | Weight | Melee damage | Missile damage | Made of | Special |
---|---|---|---|---|---|---|
Daggers and knives | ||||||
knife | knife | 8s | (+0, 1d3) | (+0, 1d3) | iron | |
scalpel | scalpel | 2s | (+2, 1d3+1) | (+0, 1d3) | iron? | |
orcish knife | crude knife | 10s | (+0, 1d3+2) | (+0, 1d3+2) | iron | |
dagger | dagger | 10s | (+0, 1d4) | (+0, 1d4) | iron | |
skull dagger | dagger | 10s | (+0, 1d4+1) | (+0, 1d4) | iron | |
orcish dagger | orcish dagger | 10s | (+1, 1d4+2) | (+0, 1d4) | iron | |
knife of endurance | knife | 8s | (+6, 1d3+6) | (+0, 1d3) | iron | {To+4}, +Rgen |
rabbit knife | rabbit knife | 8s | (+0, 1d3+4) | (+0, 1d3+4) | iron | slays battle bunnies |
mithril dagger | dagger | 8s | (+0, 1d4+3) | (+0, 1d4+3) | mithril | |
crystal dagger | dagger | 25s | (+0, 2d3+4) | (+0, 1d4+2) | crystal | |
adamantium dagger | dagger | 7s | (+0, 1d4+5) | (+0, 1d4+5) | adamantium | |
eternium dagger | dagger | 5s | (+0, 2d4+7) | (+0, 2d4+7) | eternium | |
orcish dagger | bloody dagger | 10s | (+3, 2d3+6) | (+0, 1d4) | iron | +Crit |
dagger of death | dagger | 10s | (+1, 5d5+2) | (+0, 1d4) | iron | |
phase dagger | gray dagger | 5s | (+0, 1d4) | (+0, 1d4) | iron | bypasses PV |
Clubs and hammers | ||||||
club | club | 30s | (+0, 1d6) | (+0, 1d4) | ||
cudgel | cudgel | 40s | (+0, 2d4+1) [-1, +0] | (+0, 1d4) | ||
heavy cudgel | heavy cudgel | 70s | (-1, 2d5+2) [-2, +0] | (+0, 1d5) | ||
stone club | stone club | 70s | (+0, 1d6) | (+0, 1d4) | stone | invulnerable to acid (jellies) |
skull club | skull club | 30s | (+0, 1d6+1) | (+0, 1d4) | ||
warhammer | warhammer | 60s | (+0, 2d3) | (+0, 1d4) | iron | |
large hammer | large hammer | 120s | (-1, 1d10+2) | (-6, 1d6) | iron | |
mithril warhammer | warhammer | 48s | (+0. 2d3+3) | (+0, 1d4+3) | mithril | |
adamantium warhammer | warhammer | 43s | (+0, 2d3+6) | (+0, 1d4+6) | adamantium | |
eternium warhammer | warhammer | 29s | (+0, 4d3+8) | (+0, 1d4+8) | eternium | |
large mithril hammer | large hammer | 96s | (-1, 1d10+5) | (-6, 1d6+3) | mithril | |
large adamantium hammer | large hammer | 89s | (-1, 1d10+8) | (-6, 1d6+6) | adamantium | |
large eternium hammer | large hammer | 55s | (-1, 2d10+10) | (-4, 1d6+8) | eternium | |
Maces and flails | ||||||
mace | mace | 100s | (+0, 1d6+1) | (+0, 1d4) | iron | |
heavy mace | heavy mace | 200s | (+3, 2d5+3) [-2, +0] | (+0, 1d4) | iron | |
flail | flail | 150s | (+0, 2d4+2) | (+0, 1d4) | iron | |
morning star | morning star | 175s | (+1, 2d5+1) [-2, +0] | (+0, 2d3) | iron | |
mithril mace | mace | 80s | (+0, 1d6+4) | (+0, 1d4+3) | mithril | |
adamantium mace | mace | 72s | (+0, 1d6+6) | (+0, 1d4+5) | adamantium | |
eternium mace | mace | 55s | (+0, 2d6+8) | (+0, 2d4+7) | eternium | |
mace of destruction | mace | 120s | (+4, 5d6+6) | (-4, 3d4+7) | adamantium | |
mace of disruption | mace | 100s | (+2, 2d4+2) | (+0, 1d4) | iron | !Unde |
mithril flail | flail | 120s | (+0, 2d4+5) | (+0, 1d4+3) | mithril | |
adamantium flail | flail | 108s | (+0, 2d4+8) | (+0, 1d4+6) | adamantium | |
eternium flail | flail | 66s | (+0, 4d4+10) | (+0, 1d4+8) | eternium | |
Swords | ||||||
short sword | short sword | 30s | (+0, 1d6) | (-4, 1d3) | iron | |
long sword | long sword | 40s | (+0, 1d8) | (-6, 1d3) | iron | |
broadsword | broadsword | 80s | (+0, 1d7+1) | (-7, 1d4+1) | iron | |
scimitar | scimitar | 40s | (+0, 1d8) | (+0, 1d4) | iron | |
mithril long sword | long sword | 32s | (+0, 1d8+3) | (-6, 1d3+3) | mithril | |
adamantium long sword | long sword | 28s | (+0, 1d8+5) | (-6, 1d3+5) | adamantium | |
eternium long sword | long sword | 20s | (+0, 2d8+7) | (-4, 2d3+7) | eternium | |
sword of sharpness | long sword | 35s | (+0, 4d8+6) | (-6, 1d3+5) | iron | |
mithril broadsword | broadsword | 64s | (+0, 1d7+4) | (-7, 1d4+4) | mithril | |
adamantium broadsword | broadsword | 57s | (+0, 1d7+7) | (-7, 1d4+7) | adamantium | |
eternium broadsword | broadsword | 38s | (+0, 2d7+9) | (-5, 1d4+10) | eternium | |
mithril scimitar | scimitar | 32s | (+0, 1d8+3) | (+0, 1d4+3) | mithril | |
adamantium scimitar | scimitar | 28s | (+0, 1d8+6) | (+0, 1d4+6) | adamantium | |
eternium scimitar | scimitar | 19s | (+0, 2d8+8) | (+0, 1d4+8) | eternium | |
Axes | ||||||
hand axe | hand axe | 50s | (+0, 1d6) | (+0, 1d6) | iron | |
hatchet | hatchet | 50s | (+0, 1d6+1) | (-1, 1d6+1) | iron | |
pick axe | pick axe | 75s | (+0, 1d6+1) | (+0, 1d6-1) | nonmetallic - does not rust, not smithable but will corrode and melt | |
battle axe | battle axe | 70s | (+0, 1d6+2) | (-4, 1d4) | iron | |
orcish battle axe | crude battle axe | 120s | (-1, 1d7+3) | (-2, 1d6+2) | iron | |
stone axe | stone axe | 170s | (+0, 1d7+1) | (-4, 1d4) | stone | invulnerable to acidic creatures |
sickle | sickle | 55s | (+0, 1d4+2) | (+0, 1d4) | iron | |
mithril battle axe | battle axe | 56s | (+0, 1d6+5) | (-4, 1d4+3) | mithril | |
adamantium battle axe | battle axe | 50s | (+0, 1d6+7) | (-4, 1d4+5) | adamantium | |
eternium battle axe | battle axe | 35s | (+0, 2d6+9) | (-3, 2d4+7) | eternium | |
Whips | ||||||
whip | whip | 15s | (-4, 1d3) | (+0, 1d2) | ||
scourge | scourge | 25s | (-4, 1d3+3) | (+0, 1d2+1) | ||
whip of slaughtering | whip | 15s | (-4, 1d30) | (+0, 1d2) | +Crit | |
whip of the snake | whip | 15s | (-2, 5d2+7) | (+0, 1d2) | -Pois, {Dx+n} (+n spd) n=7 is base value, can vary from 4 to 10 | |
Pole arms | ||||||
short spear | short spear | 40s | (+1, 1d6) | (+0, 1d4) | iron | |
spear | spear | 50s | (+1, 1d8) | (+0, 1d4) | iron | |
orcish spear | crude spear | 75s | (+1, 1d8+2) | (+0, 1d6+2) | iron | |
heavy spear | heavy spear | 100s | (-1, 1d8+2) | (-3, 1d6+1) | iron | |
stone spear | stone spear | 120s | (+0, 1d8) | (+0, 1d4) | stone | invulnerable to acid (jellies) |
mithril spear | spear | 40s | (+1, 1d8+3) | (+0, 1d4+3) | mithril | |
adamantium spear | spear | 36s | (+1, 1d8+6) | (+0, 1d4+6) | adamantium | |
eternium spear | spear | 25s | (+2, 2d8+8) | (+0, 1d4+8) | eternium |
Name | UnID'd name | Weight | Melee damage | Missile damage | Made of | Special |
---|---|---|---|---|---|---|
Clubs and hammers | ||||||
huge iron hammer | huge iron hammer | 200s | (-1, 2d9+2) [-3, +0] | (-10, 1d10) | iron | |
Maces & flails | ||||||
heavy flail | heavy flail | 200s | (+2, 4d4+2) [-3, +0] | (+0, 2d4) | iron | |
Pole arms | ||||||
halberd | halberd | 100s | (+4, 2d7+1) [-2, +0] | (-8, 2d4+2) | iron | |
trident | trident | 70s | (+2, 3d5+1) | (-2, 3d3+2) | iron | |
scythe | scythe | 80s | (+1, 2d6+1) [-1, +0] | (+0, 1d3) | iron | |
mithril halberd | halberd | 80s | (+7, 2d7+4) [-2, +0] | (-5, 2d4+5) | mithril | |
adamantium halberd | halberd | 70s | (+9, 2d7+6) [-2, +0] | (-3, 2d4+7) | adamantium | |
eternium halberd | halberd | 50s | (+11, 4d7+8) [-2, +0] | (-1, 4d4+9) | eternium | |
halberd of defense | halberd | 80s | (+7, 2d7+4) [+18, +0] | (-5, 2d4+5) | iron | |
Two-handed weapons | ||||||
heavy club | heavy club | 120s | (+1, 1d10+2) [-1, +0] | (-4, 1d10+1) | ||
heavy skull club | heavy skull club | 120s | (+1, 1d10+3) [-1, +0] | (-4, 1d10+1) | ||
great axe | great axe | 105s | (+2, 2d7+3) [-2, +0] | (-6, 1d10+3) | iron | |
two-handed sword | two-handed sword | 100s | (+3, 3d5+3) [-1, +0] | (-8, 2d4+2) | iron | |
mithril two-handed sword | two-handed sword | 80s | (+6, 3d5+6) [-1, +0] | (-5, 2d4+5) | mithril | |
adamantium two-handed sword | two-handed sword | 70s | (+12, 3d5+12) [-1, +0] | (-3, 2d4+7) | adamantium | |
eternium two-handed sword | two-handed sword | 50s | (+18, 6d5+18) [-1, +0] | (-1, 4d4+9) | eternium | |
two-handed sword of parrying | two-handed sword | 100s | (+3, 3d5+3) [+16, +0] | (-8, 2d4+2) | iron | |
Staves | ||||||
quarterstaff | quarterstaff | 40s | (+0, 1d10) | (+0, 1d4) | ||
skull staff | skull staff | 40s | (+0, 1d10+1) | (+0, 1d2) | ||
iron-shod quarterstaff | quarterstaff | 80s | (+1, 1d10+5) | (+0, 1d4+2) | iron | |
mithril-shod quarterstaff | quarterstaff | 64s | (+0, 1d10+6) | (+0, 1d4+6) | mithril | |
adamantium-shod quarterstaff | quarterstaff | 57s | (+0, 1d10+8) | (+0, 1d4+8) | adamantium | |
eternium-shod quarterstaff | quarterstaff | 40s | (+0, 2d10+10) | (+0, 2d4+10) | eternium | |
quicksilver quarterstaff | quarterstaff | 20s | (+6, 5d3+5) [+3, +0] | (+0, 5d2+6) | iron | (+20 spd) |
staff of power | quarterstaff | 40s | (+0, 1d10+2) [+1, +1] | (+0, 1d2) | {Wi+4} | |
staff of smiting | quarterstaff | 30s | (+4, 1d37+2) | (-4, 1d20-4) | ||
staff of the magi | quarterstaff | 40s | (+2, 1d10+2) [+3, +3] | (+0, 1d2) | {Ma+6} |
Name | UnID'd name | Weight | Melee damage | Missile damage | Special | Category |
---|---|---|---|---|---|---|
*ebony spear "Bugbiter" | ebony spear | 100s | (+3,4d7+3) [+1,+1] | (+0,4d7) | {Dx+3} -Pois !Inse | pole arms |
*mighty morning star "Grod" | mighty morning star | 220s | (+16,5d10+5) [-8,+0] | (+0,2d6) | =Fire -Stun +Crit !Gian !Demo | twohanded weapons |
+dwarven rune axe "Rolf's Companion" | dwarven rune axe | 50s | (+3,3d6+6) [+4,+4] | (+4,3d8+4) | {To+3} -Fire returns | axes |
*silvery two-handed sword "Vanquisher" | silvery two-handed sword | 300s | (+3,6d5+3) [-3,+0] | (-8,2d4+2) | !Demo !Drag !Unde !Unli !Huma !Gian !Jell | two-handed weapons |
*emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] | emerald dagger | 13s | (+3,3d4+3) [+3,+1] | (+9,3d6) | -Pois +Crit !Huma | daggers and knives |
+black rune-covered dagger "Needle" | dagger | 10s | (+8,3d4) [+4,+1] | (+8,3d4) | Sting has the same base properties, but Needle + Sting become enormously powerful when dual-wielded | daggers and knives |
+rune-covered trident | rune-covered trident | 80s | (+6,3d12+6) [+4,+4] | (+2,3d8+4) | {Dx+12} =Cold +WBre +SeeI !Unde !Demo returns | pole arms |
*rune-covered halberd "Wyrmlance" | rune-covered halberd | 50s | (+15,4d8+10) [-2,+0] | (-1,5d4+9) | -Stun !Drag | pole arms |
*scorched spear | scorched spear | 50s | (+2,3d8+1) [+2,+0] | (+0,2d4) | =Cold !Plan | pole arms |
*dwarven pick axe "Hammerhead" | 90s | (+2,2d10+4) [+2,+2] | (+0,1d10-2) | {To+3} -Fire -Stun | axes | |
*staff of the archmagi | quarterstaff | 40s | (+5, 5d2+2) [+9, +0] | (+0,1d2) | {Ma+10} -Acid -Slee -Conf | staves |
*rune-covered heavy mace "Purifier" | heavy mace | 200s | (+5,4d5+5) [-4,+1] | (+0,1d4) | {Wi+4} +Luck !Demo !Unde !Unli | maces and flails |
*shining long spear "Soaker" | shining long spear | 10s | (+9,3d7) [+3,+0] | (+36,10d4) | -Pois -Para -Conf !Jell | pole arms |
+Sceptre of Chaos | 800s | (+8, 6d6+8) [-8, +0] | (+0,1d4+20) | {Ma+8} (+8 spd) +Curs +Doom -Pois -Elec CHAOS | maces & flails | |
*rune-covered club "Skullcrusher" | rune-covered club | 120s | (+12, 3d6+2) [-3, +0] | (0+,1d4) | {St +4} -Stun -Conf !Huma | clubs and hammers |
*jet-black battle axe "Executor" | jet-black battle axe | 90s | (+2,5d6+6) [-4,+1] | (-4,5d3+2) | {St +3} (+3 spd) +Curs -Conf -Elec -Slee -Stun !Demo !Huma | axes |
+axe of the minotaur emperor | great axe | 1200s | (+12,3d20+16) [-6,+4] | (-12,3d16+6) | +Crit -Conf | twohanded weapons |
+sword of Nonnak | broadsword | 80s | (+2,4d3+2) [+2, +2] | (-2,3d3+1) | {Wi+5} -Cold -Deth | swords |
+golden gladius "Death's Sting" | golden gladius | 30s | (+2,2d5+2) [+3,+3] | (-4,1d3) | (+7 spd) | swords |
+lead-filled mace "Big Punch" | lead-filled mace | 800s | (+1,8d5+3) [-6,+0] | (+0,1d4) | -Stun | maces and flails |
*thin dagger "Cat's Claw" | thin dagger | 10s | (+4,3d3) | (+0,3d3) | {Dx+8} | daggers and knives |
+Trident of the Red Rooster | red trident | 150s | (+36,6d12+18) [+12,+12] | (+8,9d8+16) | {Ma+24} =Fire =Cold =Acid =Elec +WBre +SeeI -Deth !Unde !Demo returns | pole arms |
*hammer of the gods | 400s | (+1,7d6+8) [-6,+0] | (-6,3d10) | =Elec returns | clubs and hammers | |
+scythe of corruption "Moon Sickle" | ancient scythe | 70s | (+6,10d4+6) [+2,+2] | (+0,1d4) | AUTOCURSING chaos | pole arms |
*black long sword "Kinslayer" | black long sword | 80s | (+3,4d5+3) [+4,+4] | (-6,1d3) | !Huma AUTOCURSING | swords |
*ancient claymore "Death's Blade" | 400s | (+6,6d8+6) [+4,+0] | (-8,2d4+2) | -Deth | twohanded weapons | |
*jet-black glaive "Long Sting" | jet-black glaive | 100s | (+4,7d3) [+4,+0] | (+66,7d4) | {Pe+6} (+6 spd) -Para | pole arms |
*rune covered long sword "Trusted One" (+1, 5d3) [+7, +7] | rune covered long sword | 60s | (+1,5d3) [+7,+7] | (-6,1d3) | -Fire -Cold -Acid -Elec -Slee -Petr -Stun -Deth -Para | swords |
*staff of the Wanderer | 40s | (+2,3d8+2) [+6,+3] | (+0,1d2) | {To+6} =Elec -Fire -Slee | staves | |
*holy avenger "Justifier" (+4,3d5+10) [+6,+2] | long sword | 60s | (+4,3d5+10) [+6,+2] | (-6,3d5) | !Unde !Demo | swords |
*heavy cudgel "Black Thumb" | heavy cudgel | 50s | (+1,5d3+4) [-2,+0] | (+0,5d3) | {To+3} -Slee !Plan | clubs and hammers |
Name | UnID'd name | Weight | Melee damage | Missile damage | Made of | Special |
---|---|---|---|---|---|---|
Slings | ||||||
sling | sling | 3s | (+0, 1d2) | (+0, 1d1+1) | ||
sling of accuracy | sling | 3s | (+0, 1d2) | (+5, 1d1+1) | ||
sling of the long shot | sling | 3s | (+0, 1d2) | (+2, 1d1+1) | double range | |
Bows | ||||||
short bow | short bow | 20s | (+0, 1d2) | (+1, 1d3) | ||
long bow | long bow | 30s | (+0, 1d2) | (+2, 1d2+2) | ||
short bow of accuracy | short bow | 20s | (+0, 1d2) | (+6, 1d3) | ||
long bow of accuracy | long bow | 30s | (+0, 1d2) | (+8, 1d2+2) | ||
long bow of hunting | long bow | 30s | (+0, 1d2) | (+6, 1d2+3) | increased chance of corpse generation for animals | |
Crossbows | ||||||
hand crossbow | hand crossbow | 30s | (+0, 1d2) | (+0, 1d2) | iron | uses tiny quarrels |
light crossbow | light crossbow | 70s | (+0, 1d4) | (+2, 1d4) | iron | |
heavy crossbow | heavy crossbow | 140s | (-3, 1d6) | (+3, 1d3+3) | iron | |
light crossbow of accuracy | light crossbow | 70s | (+0, 1d4) | (+8, 1d4) | iron | |
heavy crossbow of accuracy | heavy crossbow | 140s | (-3, 1d6) | (+9, 1d3+3) | iron |
Name | UnID'd name | Weight | Melee Damage | Missile damage | Special | Category |
---|---|---|---|---|---|---|
*rune-covered sling "Whirlwind" | rune-covered sling | 3s | (+0,1d2) | (+12,1d1+12) | -Fire | slings |
*elven long bow "Sun's Messenger" | elven long bow | 30s | (+0,2d6) | (+15,2d6+15) | !Unde | bows |
*heavy crossbow "The Far Slayer" | heavy crossbow | 350s | (-3,1d6) | (+18,1d3+18) | crossbows |
Weapon prefix | Effect |
---|---|
ashen | does no damage against undead |
balanced | +4 to-hit |
barbaric | -4 to-hit, +4 to-damage |
barbed | +3 damage |
brutal | +1 extra damage die |
chaotic | +1d8 damage to lawfuls |
corrupting | corrupts wielder |
extra heavy | 4x normal weight |
fickle | low(er) chance of hitting |
flaming | +2d6 fire damage |
fragile | 1/6 chance of breaking on each hit |
frozen | +2d6 ice damage |
green | -Acid |
hateful | +2d6 damage when berserk |
heavy | 2x normal weight |
hefty | +20% weight, -1 to-hit, +4 to-damage |
lawful | +1d8 damage to chaotics |
light | half normal weight |
masterwork | +3 to-hit |
mild | only deals 20% of stated damage |
murderous | +Crit |
nasty | +1 to the damage dice used |
poisonous | permanently poisoned |
red | -Fire |
swift | +5 speed |
ultra heavy | 8x normal weight |
unbalanced | +1d8 damage to neutrals |
unwieldy | -8 to-hit |
weeping | increased chance to cause bleeding wounds |
white | -Cold |
wicked | +3 to the damage dice used |
yellow | -Elec |
Weapon suffix | Effect |
---|---|
of corruption | corrupts opponent |
of damnation | +Doom |
of defense | +6 DV using defensive, very defensive or coward tactics |
of devastation | +4 damage dice, +6 damage |
of fumbling | abuses Dx |
of hunting | increased chance to generate corpses |
of lightning | +2d6 shock damage |
of mayhem | +2 damage dice, +6 damage |
of might | +2 St, +2 To |
of penetration | bypasses PV |
of power | +20% to PP? |
of surrendering | abuses Wi |
of slaughtering | damage die increased by +2; extra damage die added |
of the eagle | +5 Sp, +4 Pe |
of the sun | doubles damage against undead |
of the void | occasionally makes enemies panic and flee |
of thunder | chance of stunning opponent |
of vampirism | drains opponent's HP, draws wielder's alignment towards C |
of weakness | abuses St |
Thanks to ToGu for contributing the odds of obtaining weapons with a prefix, suffix or both:
Prefixes and suffixes are evenly distributed.
4/6 of items have a chance to have a prefix.
4/6 of items have a chance to have a suffix.
2/6 of items have a chance to have both a prefix and a suffix.
The chance to actually get the prefix/suffix is then 1/(10-(LEVEL/10))
For a L50 character this means:
Prefix: (4/6)/(10-(50/10)) = 2/15 =13.3333%
Suffix: (4/6)/(10-(50/10)) = 2/15 =13.3333%
Both: (2/6)/(10-(50/10))/(10-(50/10)) =1/75 = 1.3333%
For a L1 character this means:
Prefix: (4/6)/(10-(1/10)) =2/30 = 6.6667%
Suffix: (4/6)/(10-(1/10)) =2/30 = 6.6667%
Both: (2/6)/(10-(1/10))/(10-(1/10)) =1/300 =0.3333%
Name | UnID'd name | Weight | Missile damage | Melee damage | Made of | Special |
---|---|---|---|---|---|---|
Slings | ||||||
rock | rock | 5s | (+0, 1d4) | (-2, 1d4) | wielded rocks receive to-hit and to-damage bonuses based on the thrown rocks skill but do not grant weapon marks | |
huge rock | huge rock | 1000s | (-10, 10d6) | (-10, 1d20) | ||
lead sling bullet | sling bullet | 3s | (+3, 1d5) | (-2, 1d4) | iron | rustproof |
mithril sling bullet | sling bullet | 3s | (+4, 2d5) | (-2, 1d4) | mithril | |
adamantium sling bullet | sling bullet | 3s | (+4, 3d4) | (-2, 1d4) | adamantium | |
eternium sling bullet | sling bullet | 3s | (+5, 3d5) | (-2, 1d4) | eternium | |
sling bullet of crashing | sling bullet | 3s | (+5, 5d5) | (-2, 1d4) | eternium | |
sling bullet of demon slaying | sling bullet | 3s | (+3, 2d3) | (-2, 1d4) | eternium | !Demo |
Bows | ||||||
arrow | arrow | 2s | (+0, 1d6) | (+0, 1d3) | ||
mithril arrow | arrow | 2s | (+0, 1d6+3) | (+0, 1d3+3) | mithril | |
adamantium arrow | arrow | 1s | (+1, 1d6+6) | (+0, 1d3+6) | adamantium | |
eternium arrow | arrow | 1s | (+1, 2d6+8) | (+0, 2d3+8) | eternium | |
arrow of construct slaying | arrow | 2s | (+3, 1d6+3) | (+0, 1d3) | !Cons | |
arrow of demon slaying | arrow | 2s | (+3, 1d6+3) | (+0, 1d3) | !Demo | |
arrow of dragon slaying | arrow | 2s | (+3, 1d6+3) | (+0, 1d3) | !Drag | |
arrow of giant slaying | arrow | 2s | (+3, 1d10+3) | (+0, 1d3) | !Gian | |
arrow of humanoid slaying | arrow | 2s | (+3, 1d6+3) | (+0, 1d3) | !Huma | |
arrow of jelly slaying | arrow | 2s | (+3, 2d4+3) | (+0, 1d3) | !Jell | |
arrow of undead slaying | arrow | 2s | (+3, 2d4+3) | (+0, 1d3) | !Unde | |
Crossbows | ||||||
quarrel | quarrel | 2s | (+1, 2d6) | (+0, 1d4) | iron | |
black hurthling quarrel | tiny quarrel | 2s | (+1, 1d3+2) | (-2, 1d3) | iron | for hand xbow |
dark elven quarrel | tiny quarrel | 2s | (+3, 1d4+3) | (-2, 1d3) | iron | for hand xbow |
mithril quarrel | quarrel | 2s | (+1, 2d6+3) | (+0, 1d4+3) | mithril | |
adamantium quarrel | quarrel | 1s | (+1, 2d6+6) | (+0, 1d4+6) | adamantium | |
eternium quarrel | quarrel | 1s | (+1, 4d6+8) | (+0, 2d4+8) | eternium | |
quarrel of construct slaying | quarrel | 4s | (+3, 2d6+3) | (+0, 1d3) | !Cons | |
quarrel of demon slaying | quarrel | 4s | (+3, 2d6+3) | (+0, 1d3) | !Demo | |
quarrel of dragon slaying | quarrel | 4s | (+3, 2d6+3) | (+0, 1d3) | !Drag | |
quarrel of giant slaying | quarrel | 4s | (+3, 2d8+3) | (+0, 1d3) | !Gian | |
quarrel of humanoid slaying | quarrel | 4s | (+3, 2d6+3) | (+0, 1d3) | !Huma | |
quarrel of jelly slaying | quarrel | 4s | (+3, 2d6+3) | (+0, 1d3) | !Jell | |
quarrel of undead slaying | quarrel | 4s | (+3, 2d6+3) | (+0, 1d3) | !Unde | |
Thrown daggers | ||||||
throwing knife | throwing knife | 8s | (+1, 1d3+2) | (+0, 1d2) | iron | |
dagger of returning | thin dagger | 10s | (+2, 1d4) | (+0, 1d4) | iron | returns |
Thrown rocks & clubs | ||||||
rock | rock | 5s | (+0, 1d4) | (-2, 1d4) | stone | |
huge rock | huge rock | 1000s | (-10, 10d6) | (-10, 1d20) | stone | |
throwing club | throwing club | 30s | (+0, 1d8) | (-1, 1d5) | ||
heavy throwing club | throwing club | 80s | (-2, 2d6+4) | (-1, 1d5) | ||
curved throwing club | throwing club | 30s | (+0, 2d5) | (-1, 1d5) | returns | |
throwing club of death | throwing club | 40s | (+0, 4d6+4) | (-1, 1d5) | ||
Thrown spears | ||||||
spear of returning | short spear | 40s | (+2, 1d8) | (+1, 1d6) | iron | returns |
javelin of death | black javelin | 40s | (+9, 6d6) | (+1, 2d3) | iron | |
javelin of doom | obsidian javelin | 40s | (+9, 6d6) | (+1, 2d3) | iron | returns, +Doom |
Boomerangs & scurgari | ||||||
boomerang | strange stick | 20s | (+3, 2d4+1) | (-2, 1d3) | returns | |
drakish scurgar | drakish scurgar | 10s | (+2, 1d8+2) | (+0, 1d3) | iron | |
mithril drakish scurgar | drakish scurgar | 8s | (+5, 1d8+5) | (+3, 1d3+3) | mithril | |
adamantium drakish scurgar | drakish scurgar | 7s | (+7, 1d8+7) | (+5, 1d3+5) | adamantium | |
eternium drakish scurgar | drakish scurgar | 5s | (+9, 2d8+9) | (+7, 1d3+7) | eternium | |
drakish scurgar of death | drakish scurgar | 10s | (+12, 6d8+6) | (+0, 1d3) | iron | |
drakish scurgar of returning | drakish scurgar | 10s | (+2, 2d6+2) | (+0, 1d3) | iron | returns |
Name | UnID'd name | Weight | Missile damage | Melee damage | Category |
---|---|---|---|---|---|
silvery arrow "True Aim" | silvery arrow | 2s | (+10,15d5) | (+0,1d3) | bows |
obsidian quarrel "Thunderstroke" | obsidian quarrel | 2s | (+8,20d4+8) | (+0,1d4) | crossbows |
Missile prefix | Effect |
---|---|
balanced | +4 to-hit |
barbed | +6 to-damage |
delicate | probably increased chance to break |
griffon-feathered | +4 range |
penetrating | probably ignores PV |
unbalanced | -8 to-hit |
unerring | always hits target; can only be used once |
weighted | +4 to-damage, 1/2 range |
winged | 3x range |
Missile suffix | Effect |
---|---|
of darkness | chance to blind target on a successful hit |
of damnation | +Doom |
of defense | +6 DV using defensive, very defensive or coward tactics |
of hunting | increased chance for corpses |
of slaying | slays everything |
of targetting | +6 to-hit |
of thunder | chance of stunning target on a successful hit |