Name | UnID'd name | Weight | Special | Damage |
---|---|---|---|---|
adamantium ingot | metal ingot | 12s | for smithing adamantium items | H(+0,1d4) M(-4,1d4) |
anvil | 1000s | required for smithing | [-3,+0] H(-8,2d10) M(-4,2d10) | |
bandage | 2s | stops bleeding | HM(+0,1d1) | |
box with flint and steel | 5s | half of a firemaking set | HM(-4,1d2) | |
climbing set | 180s | required to climb mountains | H(-3,1d8) M(-6,1d6) | |
cooking set | 100s | required to cook | H(-3,1d8) M(-6,1d6) | |
eternium ingot | metal ingot | 8s | for smithing eternium items | H(+0,1d4) M(-4,1d4) |
everburning torch | 10s | fire damage when used as a weapon, increases PC's visibility radius, never runs out of fuel | [+1,+0] H(+1,2d4+2) M(+0,1d6+1) | |
figurine of wondrous power | figurine | H(-8, 4d4) M(-8, 3d4+1) | ||
fireproof blanket | blanket | 10s | protects pack; consumable | HM(+0, 1d1) |
fletchery set | 70s | required to make missiles | H(-3,1d8) M(-6,1d6) | |
fluff ball | 2s | add water for gremlins | H(+0,1d1) M(-4,1d1) | |
giant boar skull | 300s | involved in a quest | H(-4,1d12) M(-10,1d12) | |
golden ball | 10s | involved in a quest | H(-2,1d4) M(+0,1d4) | |
hexagonal key | 1s | unlocks hexagonal locks | HM(-8, 1d1) | |
holy symbol | 5s | god-o-meter, may turn undead | HM(+0, 1d2) | |
iron ingot | metal ingot | 20s | for smithing iron items | H(+0, 1d4) M(-4, 1d4) |
log | 800s | get from felling trees; used for bridge building | [-3,+0] H(-12,2d10+4) M(-8,2d10) | |
magical writing set | writing set | for creating magical scrolls; disappear after one use regardless of charges remaining if the PC's Mana stat is at one, items that grant +Ma do not affect this, workaround: potions of boost mana | H(+0, 1d1) M(+0, 1d1) | |
mithril ingot | metal ingot | 14s | for smithing mithril items | H(+0,1d4) M(-4,1d4) |
piece of adamantium ore | rock with metal veins | 100s | for smithing adamantium ingots | H(+0, 1d4) M(-4, 1d4) |
piece of eternium ore | rock with metal veins | 90s | for smithing eternium ingots | H(+0, 1d4) M(-4, 1d4) |
piece of iron ore | rock with metal veins | 120s | for smithing iron ingots | H(+0, 1d4) M(-4, 1d4) |
piece of mithril ore | rock with metal veins | 110s | for smithing mithril ingots | H(+0, 1d4) M(-4, 1d4) |
plain blanket | blanket | 10s | can be polymorphed | HM(+0,1d1) |
round key | 1s | unlocks round locks | HM(-8,1d1) | |
small key | 1s | unlocks small locks | HM(-8,1d1) | |
statue | kick for gems | H(-8, 4d4) M(-8, 3d4+1) | ||
stethoscope | reveals monster statistcs | H(+0, 1d2) M(+0, 1d2) | ||
square key | 1s | unlocks square locks | HM(-8,1d1) | |
thieves picks | 10s | required to pick locks | H(+0, 1d1) M(+0, 1d1) | |
tinderbox | 3s | half of a firemaking set | H(-4, 1d2) M(-4, 1d2) | |
tiny key | 1s | unlocks tiny locks | HM(-8,1d1) | |
torch | 10s | light for ~1000 turns | H(1d4)+(1d4)fire damage | |
triangular key | 1s | unlocks triangular locks | HM(-8,1d1) | |
waterproof blanket | blanket | 10s | protects pack from immersion | HM(+0,1d1) |
wooden stick | 30s | wood for missiles | H(+0, 1d3) M(+0, 1d2) |
Name | UnID'd name | Weight | Special | Damage |
---|---|---|---|---|
+si | strange item | 10s | replicates | H(+0,1d4) M(-4,1d4) |
+phial of Caladriel | crystal phial | 2s | uses up the PC's power points to generate light | HM(+0,1d2) |
+Chaos Orb of Elemental Air | 100s | {Dx+10}; air elemental pet + corruption when used | H(+3,2d9+3) M(+3,1d10+3) | |
+Chaos Orb of Elemental Earth | 100s | {To+10}; earthquake + corruption when used | H(+3,3d9+3) M(+3,1d10+3) | |
+Chaos Orb of Elemental Fire | 100s | {St+10}; fireball + corruption when used | H(+3,2d9+3) M(+3,1d10+3) | |
+Chaos Orb of Elemental Mana | 100s | {Ma+10}; full PP; +3 Ma + corruption when used | H(+3,1d16+3) M(+3,1d10+3) | |
+Chaos Orb of Elemental Water | 100s | {Wi+10}; full HP + corruption when used | H(+3,2d9+3) M(+3,1d10+3) | |
*silver key | 1s | unlocks all doors and bypasses all door traps, even if cursed | HM(-8,1d1) |
Name | Weight | Damage |
---|---|---|
fiddle | 15s | H(-1, 1d2) M(+0, 1d1) |
flute | 3s | H(-3, 1d1) M(+0, 1d1) |
glockenspiel | 120s | H(-2, 1d5) M(+0, 1d3) |
harp | 30s | H(-1, 1d4) M(+0, 1d3) |
lute | 20s | H(-1, 1d3) M(+0, 1d2) |
mandoline | 23s | H(-1, 1d3) M(+0, 1d2) |
tamborine | 5s | H(-1, 1d3) M(+0, 1d2) |
whistle | 1s | H(-3, 1d1) M(+0, 1d1) |
The weight approximates the effectiveness of an instrument.
Name | Effect of using |
---|---|
Weapons | |
whip | self-flagellation; moves alignment towards lawful |
whip of slaughtering | self-flagellation; moves alignment towards lawful |
whip of the snake | self-flagellation; moves alignment towards lawful |
scourge | self-flagellation; moves alignment towards lawful |
hatchet | chops trees |
pick axe (and Hammerhead) | smashes stone |
Food | |
moss patch of mareilon | blessed or uncursed trains Dx; cursed abuses Dx |
spenseweed | restores HP; cursed least effective, blessed most effective |
Gems | |
crystal of darkness | darkens area around PC |
crystal of fire | creates fireball (no effect?); thrown creates remote fireball |
crystal of health | restores HP |
crystal of knowledge | magic maps small area; blessed may increase Le +1 or +2 limit ~30 |
crystal of light | lights area around PC |
crystal of power | restores PP |