ADOM Guidebook


Appendix D - Wands - complete list


NameUnID'd name WeightEffect
acid wooden 4s same as Acid Bolt spell
ball lightning curved 4s shoots omnidirectional lightning bolts; dangerous
cold silver 4s same as Frost Bolt spell
death copper 3s same as Death Ray spell
destruction cedar 3s wreaks gratuitous havoc on enemies and surroundings
digging oak 3s digs through rock
door creation glass 3s creates a door in adjacent square
earthquakes stone 3s same as Earthquake spell
far slaying brittle 3s expends PP to damage a target at range
fire golden 4s same as Fire Bolt spell
fireballs marble 3s same as Fireball spell
gold detection bronze 6s briefly reveals locations of gold on level
item detection twisted 3s briefly reveals locations of items on level
knocking pine 3s zaps a "knock bolt" which opens every door in it's path; does not open locked doors (unlike the spell); does not penetrate walls; finite range; cursed locks doors
light steel 4s same as Light spell
lightning brass 4s same as Lightning Bolt spell; bounces off walls but not doors
magic missiles tin 3s same as Magic Missile spell; bounces off walls but not doors
monster creation ironwood 3s creates a random monster in adjacent square
monster detection ebony 3s briefly reveals locations of monsters on level
paralyzation bone 3s paralyzes enemies in its path
poison obsidian 3s poisons enemies in its path
stunning willow 3s same as Stun Ray spell
teleportation iron 4s same as Teleport spell
trap creation ivory 3s creates a trap in an adjacent square; note that it is not possible to create a trap in a square where a door once existed
trap detection purple 3s reveals nearby traps
webbing softwood 3s same as Web spell
wishing glowing 3s grants wishes; cannot be recharged
wonder teak 3s grants a small number of castings and invokes effects of a random spell


Updated June 29th, 2009