ADOM Guidebook
Table of Contents:
Introduction
Graphical navigation
0. Whole-game issues
- 0.1 Races, classes and their combination
- 0.1.1 General characteristics
- 0.1.2 Lifespans
- 0.1.3 Special considerations
- 0.1.4 Race-specific starting items
- 0.1.5 Class-specific starting items
- 0.2 Alignment and Altars
- 0.2.1 What is alignment?
- 0.2.2 Changing alignment
- 0.2.3 Altars - How to use altars
- 0.2.4 How to recover from errors
- 0.2.5 Crowning, precrowning and postcrowning
- 0.2.5.1 Possible crowning gifts for each class
- 0.2.6 Piety loss
- 0.3 Food - preventing starvation
- 0.4 Skills - description and usefulness
- 0.4.1 Guaranteed ways of acquiring skills
- 0.4.2 Non-guaranteed ways of acquiring skills
- 0.4.3 Training skills
- 0.5 Spells and Mindcraft
- 0.6 Stats
- 0.6.1 Increasing stats
- 0.6.1.1 Exercising stats naturally
- 0.6.1.2 Training with Garth
- 0.6.1.3 Herbs
- 0.6.1.4 Eating corpses
- 0.6.1.5 Potions
- 0.6.1.6 Crystals of knowledge
- 0.6.2 Rearranging stats
- 0.6.2.1 Potions of exchange
- 0.6.2.2 Potions of balance
- 0.6.3 Increasing stats beyond their usual limits
- 0.7 Weapon skills
- 0.7.1 Jack of all trades or master of one?
- 0.7.2 Class considerations - what weapon to specialize in
- 0.7.3 Achieving Grand Mastery
- 0.8 Armor considerations
- 0.8.1 DV versus PV
- 0.9 Killing monsters
- 0.9.1 The significance of the first kill
- 0.9.1.1 The Courage skill
- 0.9.1.2 The Filk quest
- 0.9.1.3 Strategy for the first kill: where and what?
- 0.9.2 Cats - the significance of felines
- 0.9.3 Karmic beings
- 0.9.4 Dragons
- 0.9.5 Strategies for dealing with particularly annoying monsters
- 0.9.6 Weapon status - blessed, uncursed, cursed
- 0.10 Corruption
- 0.10.1 What is corruption?
- 0.10.2 Gaining corruptions
- 0.10.2.1 Background corruption
- 0.10.2.2 Corruption traps
- 0.10.2.3 Corrupting hits from monsters
- 0.10.2.4 Artifacts which corrupt
- 0.10.2.4.1 Moon Sickle
- 0.10.2.4.2 When carried
- 0.10.2.4.3 When used
- 0.10.2.5 Potions of raw chaos
- 0.10.2.6 Tracts of chaos
- 0.10.2.7 From pools
- 0.10.2.8 From corpses
- 0.10.2.9 Riurry - the greater black unicorn quest
- 0.10.2.10 Being crowned a champion of chaos
- 0.10.3 Removing corruptions
- 0.10.3.1 Potions of cure corruption
0.10.3.1.1 Obtaining potions of cure corruption from Guth'Alak
- 0.10.3.2 Scrolls of chaos resistance
- 0.10.3.3 Tracts of order
- 0.10.3.4 Yrruir - the greater white unicorn quest
- 0.11 Companions and slaves
- 0.11.1 Companions
- 0.11.1.1 Scrolls of familiar summoning
- 0.11.1.2 Figurines of wondrous power
- 0.11.1.3 Taming monsters
- 0.11.1.4 Hawkslayer
- 0.11.2 Slaves
- 0.12 Intrinsics
- 0.12.1 Resistance
- 0.12.2 Immunity
- 0.12.3 Dooming and Cursing
- 0.12.4 Lucky and Fate Smiles
- 0.12.5 Teleportitis and teleport control
- 0.12.6 Special birth messages
- 0.12.7 Water breathing
- 0.13 Dungeon features
- 0.13.1 Level messages, special messages
- 0.13.2 Traps
- 0.13.3 Doors
- 0.13.3.1 Locked doors
- 0.13.3.2 Door traps
- 0.13.3.3 Secret doors
- 0.13.4 Dark rooms
- 0.13.5 Tension rooms, threatening rooms
- 0.13.6 Herbs
- 0.13.7 Shops
- 0.13.8 Rivers
- 0.13.9 Pools
- 0.13.10 Forges
- 0.13.11 Hives
- 0.13.11.1 Ants
- 0.13.11.2 Bees
- 0.13.12 Special rooms and their effects
- 0.13.12.1 Permanent effects
- 0.13.12.2 One time effects
- 0.13.13 Vaults
- 0.13.13.1 Lesser vaults
- 0.13.13.2 Greater vaults
- 0.13.14 Royal treasuries
- 0.13.15 Danger levels and top trap types
- 0.14 Tips & tricks
- 0.14.0 Darkness
- 0.14.1 Recharging wands
- 0.14.2 Huge rocks and anvils
- 0.14.3 Statues
- 0.14.4 Potions of raw chaos
- 0.14.5 Potions of exchange
- 0.14.6 Regeneration of HP and PP: potions of troll blood and raw mana
- 0.14.6.1 Troll corpses
- 0.14.7 Freezing water
- 0.14.8 Safe places to store items
- 0.14.9 Seven league boots
- 0.14.10 Stethoscopes
- 0.14.11 Undocumented character abilities
- 0.14.12 The weight and appearance of objects
- 0.14.13 Fortune cookies, rumors and the babblings of Yggaz
- 0.14.14 Day, date and time effects
- 0.14.15 The opening question system
- 0.14.16 Talents
- 0.14.17 The final score
1. Early game strategies
- 1.1 What kind of character is good for each starsign?
- 1.2 Places to go to start
- 1.2.1 Terinyo
- 1.2.1.1 Tywat Pare
- 1.2.1.1.1 Kranach
- 1.2.1.2 Rynt
- 1.2.1.2.1 The Village Dungeon, Jharod and Yrrigs
- 1.2.1.3 Munxip
- 1.2.1.4 The tiny girl
- 1.2.1.4.1 The Puppy Cave
- 1.2.1.5 Yggaz
- 1.2.1.6 Guth'Alak
- 1.2.1.6.1 The Druid Dungeon and Keethrax
- 1.2.1.7 Blup
- 1.2.1.8 Townspeople
- 1.2.2 Lawenilothehl
- 1.2.2.1 Yergius
- 1.2.2.2 Barnabas
- 1.2.2.3 Kranf Niest
- 1.2.2.4 Skriek
- 1.2.2.5 Hotzenplotz and his guards
- 1.2.2.6 Other inhabitants of Lawenilothehl
- 1.2.3 The Small Cave
- 1.2.3.1 Objectives, strategy for survival and items found in the Small Cave
- 1.2.3.2 Should PCs descend through the Unremarkable Dungeon?
- 1.2.3.2.1 The nature of the Unremarkable Dungeon
- 1.2.3.2.2 The High Mountain Village - introduction
- 1.2.4 The Infinite Dungeon
- 1.2.4.1 Why start the game in the Infinite Dungeon?
- 1.2.5 The wilderness
- 1.2.5.1 Why start the game in the wilderness?
- 1.2.5.2 Strategy and problems in the wilderness
- 1.2.5.3 The Survival skill
- 1.3 Places to avoid in the early game
- 1.4 What's next?
2. Mid-game strategies
- 2.1 The early levels of the Caverns of Chaos (CoC)
- 2.2 The Arena
- 2.2.1 Ratling traders
- 2.2.2 Cats in the Arena
- 2.2.3 The Ratling Rebel
- 2.3 The Big Room
- 2.4 The Si
- 2.5 Dwarftown
- 2.5.1 Waldenbrook
- 2.5.2 The Priest
- 2.5.3 Thrundarr
- 2.5.3.1 Thrundarr's quests, their rewards and the significance of the rewards
- 2.5.3.1.1 The Living Forest and the Dwarven Halls
- 2.5.3.1.2 The Ogre Cave
- 2.5.4 The Dwarven Mystic
- 2.5.5 Garth and training
- 2.5.6 Glod and smithing
- 2.5.7 The Green Griffon Inn
- 2.5.7.1 Bart
- 2.5.7.2 Torgall
- 2.5.8 The Demented Ratling
- 2.6 The Old Barbarian's glade
- 2.7 The Dwarven Graveyard
- 2.7.1 Surface level
- 2.7.2 Underground level
- 2.7.2.1 Griff Bloodax
- 2.7.2.2 Nonnak
- 2.8 The Mad Minstrel
- 2.9 The Pyramid
- 2.9.1 The first two levels
- 2.9.2 The top level
- 2.9.2.1 Rehetep
- 2.10 The Gremlin Cave
- 2.11 The Assassins' Guild
- 2.11.1 The DDL
- 2.11.2 The VDDL
- 2.11.2.1 The hidden stairway and how to descend
- 2.11.3 The final level
- 2.11.3.1 The Assassin Prince
- 2.12 The Tomb of the High Kings
- 2.13 The Water Dragon's Lair
- 2.13.1 Shyssiryxius
- 2.14 Khelavaster
- 2.14.1 Saving Khelavaster
- 2.14.2 Khelavaster's gifts
- 2.15 The CoC Graveyard
- 2.16 The Water Temple
- 2.16.1 The Snake from Beyond
- 2.17 The Banshee
- 2.18 Darkforge
- 2.18.1 Kherab
- 2.18.1.1 Kherab's quests and their rewards
- 2.19 The Tower of Eternal Flames
- 2.19.1 The Ancient Chaos Wyrm
- 2.20 The Ruined City
- 2.20.1 The Minotaur Maze
- 2.20.1.1 The Minotaur Emperor
- 2.21 The High Mountain Village - part two
- 2.21.1 The Stone Giant Lord
- 2.21.2 Hawkslayer
- 2.21.3 Ratling guardians
- 2.21.4 Leggot
- 2.21.5 Ogre guardian
- 2.21.6 Gaab'Baay
- 2.21.7 The Oracle
- 2.21.8 The malicious doctor
- 2.21.9 Ratling traders
- 2.21.10 Hidden locations
- 2.22 The Rift
- 2.22.1 The Rift dungeon
- 2.22.1.1 The ratling dealer
- 2.22.2 The Sinister Library of Niltrias
- 2.22.2.1 The Ghost Librarian
- 2.23 The Stone Circle
- 2.23.1 Keriax
- 2.24 The Quickling Tree
- 2.25 The Infinite Dungeon
- 2.25.1 Filk
- 2.25.2 MaLaKaI
- 2.26 The Unicorn Quests
- 2.26.1 Yrruir, the Greater White Unicorn
- 2.26.2 Riurry, the Greater Black Unicorn
- 2.27 The Bug-Infested Temple
3. Late game strategies
- 3.1 The wall of flames
- 3.2 The Eternal Guardian
- 3.3 The Casino
- 3.3.1 Strategies for robbing the Casino
- 3.3.2 Consequences of robbing the Casino
- 3.4 The shortcut to the surface
- 3.5 Battle bunnies
- 3.6 The Cat Lord
- 3.7 The Air Temple
-
- 3.7.1 Yulgash, the Master Summoner
- 3.8 The Earth Temple
- 3.8.1 The Ancient Stone Beast
- 3.9 Sharad-Waador's quest and the blue dragon caves
- 3.9.1 Srraxxarrakex
- 3.10 The Mana Temple
- 3.10.1 Nuurag-Vaarn, the Chaos Archmage
- 3.11 D: 48
- 3.12 D: 49
- 3.13 D: 50
4. Special endings
- 4.1 Andor Drakon
- 4.2 The Chaos God ending
- 4.2.1 Requirements
- 4.3 Ultra endings
- 4.3.1 The Trident of the Red Rooster
- 4.3.1.1 The Filk quest
- 4.3.1.2 The Mad Minstrel
- 4.3.1.3 The Scintillating Cave
- 4.3.1.3.1 The Emperor Moloch
- 4.3.1.4 Khelavaster in Terinyo
- 4.3.2 The Avatar of Order ending
- 4.3.3 The Avatar of Balance ending
- 4.3.4 The Ultimate Chaos God ending
5. Unresolved mysteries
- 5.1 Kherab's third quest and the reward
- 5.2 The Scroll of Omnipotence
- 5.3 The Red Rooster Inn
- 5.4 The Volcano
- 5.5 The Weird Tome
6. Appendices
- Notation for the item Appendices
- Appendix A: Wearable items - complete list
- Appendix B: Weapons - complete list
- Appendix C: Tools - complete list
- Appendix D: Wands - complete list
- Appendix E: Potions - complete list
- Appendix F: Books and Scrolls - complete list
- Appendix G: Food - complete list
- Appendix H: Gems - complete list
- Appendix I: Unique NPCs - complete list
- Appendix J: Monsters - complete list
- Appendix K: Quests - complete list
- Appendix L: Artifacts - complete list
- Appendix M: Wishing - suggestions and warnings
- Appendix N: Differences in the various versions of ADOM
- Appendix O: Abbreviations commonly used when discussing ADOM
- Appendix P: Other online resources about ADOM
Updated April 1st, 2010