ADOM Guidebook
Appendix G - Food - complete list
Thanks to Malte Helmert for working out all details of this Appendix
Most "base" PCs use one unit of nutrition each turn. The units of nutrition
for the various food items are listed below. None of the following applies
to food consumption in the big wilderness map, where different rules apply
(maybe just a multiplier).
Apart from equipment, the formula for a PC's food consumption per turn is
as follows:
1 is standard
+1 for Trolls
+1 when Strained or Strained!
+2 when Overburdened!
The total value after those modifiers is halved for Farmers of Level 12+
and monks of any level. So, for example, an overburdened human fighter
would consume 3 units per turn, and a strained! troll monk would consume
1.5 units per turn. In this case, fractions are *not* rounded away: The
character will alternate between consuming 1 and 2 units.
After that, additional modifiers apply, which are *not* halved for monks
or farmers:
+3 for each (!) equipped item granting Invisibility
+0.5 for each equipped artifact (rounded down), for uncrowned or fallen
champion PCs
+0.25 for each equipped artifact (rounded down), for crowned PCs
+15 in the wilderness, for non-Trolls
+30 in the wilderness, for Trolls
Food consumption in the wilderness is independent of
movement speed, including seven league boots, and terrain
type.
So, for example, a strained troll barbarian, crowned chaotic, wearing 7
artifacts and one item granting Invisibility will consume 7 units per turn
(1 standard, 1 troll, 1 strained, 7/4 rounded down = 1 for the artifacts,
3 for the invisibility).
From all experiments conducted with WADOMF and g16pre2, there was no
influence caused by:
* alignment (some suggested that only champions of law get the artifact
discount, but it is identical for chaotics and presumably
neutrals)
* being a fallen champion (that is, there is no special penalty - it's
just like not being crowned)
* any corruption (the suspicious mana battery and corrupted
tissue corruptions were tested)
* any intrinsic (particularly, intrinsic invisiblity does not increase
food consumption - this was very surprising; likewise,
the doomed/cursed/lucky/having Fate smile makes no
difference)
* the invisibility spell
* being a Healer or being born in the month of Candle
* HP or PP regeneration rate, having eaten Troll corpses, having drunk
potions of troll blood or raw mana, wielding regenerating items - the
last is very surprising
The different satiation categories are:
satiation level 2501+ : bloated
satiation level 1501..2500 : satiated
satiation level 200..1500 : normal
satiation level 100..199 : hungry
satiation level 50..99 : very hungry
satiation level 0..49 : starving
A character with satiation level 0 has a random chance of dying because
of starvation each turn. In g16p2 and later versions, apparently no food
consumption takes place while eating, so it should be impossible to starve
to death while eating (unlike previous versions).
FOOD WEIGHT SATIATION SPECIAL REMARKS
==== ====== ========= ======= =======
alraunia antidote 2s 20 1 eaten, fights poisoning (best when blessed)
apple 2s 100 2 HM(+0, 1d1)
bit of plain candy 2s 20 3 HM(+0, 1d1)
bit of gnomish candy 2s 1000 3 HM(+0, 1d1)
bone 4s 10 calms/tames dogs, heals skeletons H(-2, 1d4) M(-3, 1d3)
burb root 2s 20 1 eaten, causes acid damage (worst when cursed, does not damage acid resistant PCs)
cooked lizard 3s 500
cooked roach 3s 20
curaria mancox herb 2s 20 1 eaten, fights sickness (best when blessed)
demon daisy 2s 20 1 eaten, causes poisoning (worst when cursed, does not damage poison resistant PCs)
devil's rose 2s 20 1 eaten, causes sickness (worst when cursed)
dwarven sausage 20s 500 H(+0, 1d2) M(+0, 1d3)
fat worm 3s 20 HM(+0, 1d1)
fortune cookie 3s 100 contains a rumor HM(+0, 1d1)
fried bat 3s 100 HM(+0, 1d1)
frog legs 2s 500 HM(+0, 1d1)
herb seed 2s 20 4 grows into herbs HM(+0, 1d1)
hurthling cake 30s 100 cursed ones stun non-trolls H(+0, 1d2) M(+0, 1d3)
iron ration 100s 500 H(+0, 1d2) M(+0, 1d3)
large ration 200s 500 H(+0, 1d2) M(+0, 1d3)
loaf of bread 40s 500 H(+0, 1d2) M(+0, 1d3)
loaf of dwarvish bread 60s 500 satiation points quadrupled for dwarves H(+0, 1d2) M(+0, 1d3)
loaf of elven bread 3s 2000 H(+0, 1d1) M(+0, 1d1)
loaf of hurthling bread 30s 500 H(+0, 1d2) M(+0, 1d3)
loaf of spider bread 3s 20 5 HM(+0, 1d2)
lump of bees wax 5s 20 use to plug ears HM(+0, 1d1)
lump of gelee royal 3s 2000 removes scars, +1 Ap, cures disease, HM(+0, 1d1)
cures poisoning
melon 20s 500
morgia root 2s 20 1 eaten, exercises To then Wi up to about 25
moss of mareilon 2s 20 1 used, exercises Dx (abuses if cursed) up to about 25
pepper petal 2s 20 1 eaten, restores HP (about 30 when blessed)
piece of dry meat 15s 500
piece of raw meat 20s 500 2,6 can be cooked to produce a piece of fresh meat
piece of fresh meat 20s 1000
piece of fish meat 10s 500 2 can be cooked to produce a fried piece of fish meat
fried piece of fish meat 9.5s 1000 7
plant seed 2s 20 4 grows into ordinary tree HM(+0, 1d1)
rat tail 3s 20
spenseweed 2s 20 used, restores HP (about 30 when blessed)
stomacemptia 2s see below 1 eaten, reduces satiation (worst when cursed)
stomafillia 2s see below 1 eaten, increases satiation (best when blessed)
The satiation value is increased by 25% for blessed items and decreased by 50% for cursed items.
KEY: 1 - unidentified appear as strange herb; can be identified by picking with the Herbalism skill
2 - susceptible to rotting
3 - unidentified appear as bit of candy;
can be identified by taste: plain = 'sweet', gnomish = 'annoyingly sweet';
children will only accept plain candy
4 - unidentified appear as seed
5 - more nutritious for dark elves: cursed = 2010, uncursed = 1020, blessed = 125;
this unusual fact is in fact intentional
6 - more nutritious for orcs (2X), trolls (3X), barbarians (3X) and beastfighters (3X);
if a PC falls into more than one category, only the higher bonus applies - i.e.
orcish beastfighters are 3X; drakelings receive a different message than other races
but get the usual 500 satiation points
7 - Fried fish meat indeed has a fractional weight. If a stack of fried fish meat contains
an odd number of pieces, the weight of the stack is rounded up
Stomafillia herbs are different in that their b/u/c status is more
influential than for other food items: They yield 6250/2000/550 points of
satiation depending on whether they are blessed, uncursed or cursed.
Stomacemptia herbs are the only non-corpse food items that lower the
satiation level. Even bad ratling food, despite yielding the "you vomit"
message, satiates slightly. Stomacemptia herbs do not apply a fixed
modifier but behave a bit differently:
If the character is not yet starving, the new satiation level is set to a
fixed value depending on the b/u/c status of the herb (rows) and the old
satiation value (columns):
50..99 100..199 200..1500 1501+
blessed 49 99 199 1500
uncursed 49 49 99 199
cursed 49 49 49 49
Put in words, blessed herbs always set the satiation level to the highest
possible value of the next lower category (from satiated to normal, from
normal to hungry, from hungry to very hungry, from very hungry to
starving), uncursed herbs go two such steps, and cursed herbs always go
down to starving.
If the character is already starving (satiation value 0..49), then the
satiation value is decreased by 20, but not below 0, irrespective of b/u/c
status of the herb.
It is possible to wish for "satiation" or "food". This sets the satiation
level to 5000 if it was below this value. It does nothing otherwise.
Scrolls of satiation add 2000/1000/0 to the satiation level
if blessed/uncursed/cursed.
Apart from corpses, the only food items that can be cooked are raw meat
and fish meat, as noted in the table. Unlike corpses, they can only be
cooked with the cooking skill; fire destroys them.
From preliminary testing, it seems that apples and pieces of raw meat rot
at approximately the same rate.
Updated September 29th, 2002
© Copyright Andrew Williams 2000-2002