ADOM Guidebook
Appendix A - Wearable items - complete list
Addendum: Neckwear
MADE OF
=======
amulet of balance [3s] reduces effect chaotic or lawful
acts have on alignment iron
amulet of chaos [3s] draws alignment towards C-;
damages lawfuls adamantium
amulet of the cold heart {Ch-12} [3s] + cold resistance iron
amulet of death ray resistance [7s] + death ray resistance ?
amulet of defense +2 [3s] +2 DV iron
amulet of free action [3s] + paralysis resistance iron
amulet of greed [3s] detects gold iron
amulet of health [3s] unknown ?
amulet of hunger [3s] increases food consumption rate iron
amulet of life saving [3s] resurrects PC iron
amulet of light [3s] light source ?
amulet of luck [8s] + luck intrinsic iron
amulet of order [3s] draws alignment towards L+;
damages chaotics adamantium
amulet of perseverance {Wi+3} [3s] +3 Wi iron
amulet of petrification resistance [3s] + petrification resistance ?
amulet of protection +2 [3s] +2 PV mithril
amulet of protection from constructs [3s] uncertain ?
amulet of protection from undead [3s] uncertain ?
amulet of speed (+3 spd) [3s] +3 speed iron
amulet of teleport control [3s] + teleport control intrinsic iron
amulet of water breathing [3s] + water breathing intrinsic iron
brass amulet [3s] no effect; can be polymorphed gold
necklace of rabies resistance [2s] protects from sickening attacks ?
necklace of rapid healing [2s] increases healing rate ?
necklace of the eye [3s] increases vision range iron
necklace of the silver tongue {Ch+3} [2s] +3 Ch ?
pendant of beauty {Ap+4} [3s] +4 Ap ?
pendant of mana {Ma+2} [3s] +2 Ma iron
The amulets with a numerical modifier above are base value in 1.0.0. There
are others available. The numerical modifier can be {base value} +/- 3.
Amulets of speed, however, are always (+3 spd). Extensive testing was done
by wishing for amulets of the cold heart and amulets of defense. For the
statisticians among the readers, the results are shown below. The PC had no
amulets before this. The test was done on PC: 1 with an experience level
one PC who wished for the amulets 100 times.
The results were as follows:
A - heap of 215 uncursed amulets of the cold heart {Ch-12} [645s]
B - heap of 26 blessed amulets of the cold heart {Ch-12} [78s]
C - heap of 2 uncursed amulets of the cold heart {Ch-14} [6s]
D - heap of 28 cursed amulets of the cold heart {Ch-12} [84s]
E - cursed amulet of the cold heart {Ch-10} [3s]
F - heap of 10 uncursed amulets of the cold heart {Ch-11} [30s]
G - heap of 6 uncursed amulets of the cold heart {Ch-9} [18s]
H - heap of 3 blessed amulets of the cold heart {Ch-9} [9s]
I - heap of 3 uncursed amulets of the cold heart {Ch-15} [9s]
J - heap of 6 uncursed rusty amulets of the cold heart {Ch-12} [18s]
K - heap of 4 uncursed amulets of the cold heart {Ch-10} [12s]
L - heap of 2 blessed amulets of the cold heart {Ch-10} [6s]
M - heap of 2 uncursed amulets of the cold heart {Ch-13} [6s]
N - blessed rusty amulet of the cold heart {Ch-12} [3s]
A - heap of 212 uncursed amulets of defense +2 [636s]
B - heap of 36 cursed amulets of defense +2 [108s]
C - heap of 27 blessed amulets of defense +2 [81s]
D - amulet of defense +2 [3s]
E - heap of 9 uncursed rusty amulets of defense +2 [27s]
F - heap of 4 uncursed amulets of defense +5 [12s]
G - heap of 2 uncursed amulets of defense +1 [6s]
H - blessed amulet of defense -1 [3s]
I - heap of 2 uncursed amulets of defense +4 [6s]
J - blessed amulet of defense +5 [3s]
K - heap of 2 amulets of defense +2 [6s]
L - cursed amulet of defense +3 [3s]
M - uncursed rusty amulet of defense +3 [3s]
N - heap of 2 uncursed amulets of defense +3 [6s]
O - heap of 2 uncursed amulets of defense +0 [6s]
L - uncursed amulet of defense -1 [3s]
M - cursed amulet of defense +0 [3s]
N - blessed amulet of defense +4 [3s]
O - blessed amulet of defense +3 [3s]
The results may conceivably vary depending on the danger level of the dungeon
or the blessed/uncursed/cursed status of the wand of wishing. This will be
investigated in the future. The wand used for these tests was uncursed.
A couple of days after this was all figured out, a level 50 PC on D: 50 found
an amulet of the cold heart {Ch-16}. It was dropped by a great wyrm. So it
seems that the +/- 3 is only a very good guide to amulets, not an ironclad rule.
Artifacts
amulet of raw steel [+3, +3] {Pe+12} [10s]
ankh [+2, +2] [3s]
Aylas Holy Scarf [+10, +10] {Ch+6} [5s]
Black Torc [+4, +2] (+10 spd) AUTOCURSING [3s]
Medal of Chaos [+12, +3] {Ap+12} AUTOCURSING [300s]
sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
The effects of the artifact amulets are listed in Appendix L Artifacts
Addendum: Rings
All rings weigh 1s MADE OF
=======
brass ring reportedly a used ring of djinni summoning; useless nonmetallic
ring of acid resistance + acid resistance iron
ring of cold resistance + cold resistance ?
ring of damage +6/+3/-2 b/u/c on right hand; +3/+1/-1 b/u/c on left hand adamantium
ring of defense + n to DV, +1 is base value gold
ring of djinni summoning blessed = wish; uncursed = tame djinni companion;
cursed = hostile djinni when 'U'sed adamantium
ring of doom AUTOCURSING; dooms and curses; -6 DV; -6 PV gold
ring of elemental mastery + IMMUNITY to fire and cold iron
ring of minor elemental mastery + resistance to fire, cold and shock iron
ring of fire protects worn equipment and pack from cold attacks adamantium
ring of fire resistance + fire resistance ?
ring of gain attribute + n to any stat, +1 is base value gold
ring of ice protects worn equipment and pack from fire attacks mithril
ring of invisibility + invisible ?
ring of luck + Luck intrinsic (not the hidden property) gold
ring of mental stability [+x, +y] {Le+n} + confusion resistance, n = 1-4; x,y = 1-3 iron
ring of protection + n to PV, +1 is base value gold
ring of regeneration causes wounds to regenerate gold
ring of searching automatic searching every turn gold
ring of see invisible + see invisible gold
ring of slaying (+n melee damage, +6 missile damage) n = 3-10 have
actually been observed in g16p2, +6 is base value,
others may be possible adamantium
ring of speed [+0, +n] (+5 speed) speed +5, n = 1-4 iron
ring of stun resistance + stun resistance iron
ring of teleport control + teleport control gold
ring of the clear mind + confusion resistance iron
ring of the fish AUTOCURSING; 1 blessed, 1 uncursed + 1 cursed or 2 cursed
stop drowning damage, although water breathing is not
listed as an intrinsic at the time iron
ring of weakness AUTOCURSING; decreases Strength to 2; note the possibility
of a crushing instadeath for an advanced PC carrying lots
of stuff iron
wedding ring grants near-IMMUNITY to the Banshee's wail when wielded -
see section 2.17 nonmetallic
Artifacts see Appendix L for a Greater Identify of artifact rings
Ring of Immunity [+5, +5]
Ring of the Master Cat [+0, +5] {Dx+16} (+16 spd)
Ring of the High Kings [+2, +3] see also section 2.12 re the RotHK
Original list courtesy of Christopher Jeris.
NOTATION
========
This reference card is formatted for 132 COLUMN TEXT WINDOWS.
I know that's obtuse, but I dislike having an item on several lines,
and you can print it in landscape mode, or in a small font.
Artifacts sometimes appear on two lines.
Most items are listed with the "common" group, then the "noble" group
(expensive metals and the like), then artifacts. + denotes an artifact
which is obtained through game plot, * an artifact which is obtained
randomly. H(+l, mdn) denotes hand-to-hand damage, M() missile damage.
Special abilities conferred are abbreviated. +Tele means "grants teleport
control", -Fire means "fire resistance", =Fire (two lines, get it?) means
"fire immunity". Slaying powers are denoted by !. Most items are
listed with their unidentified appearance over at the right. If this
appearance is shown in (), that means the appearance is not always the
same, but the "associated" or "most common" appearance. For expendable
magical items (wands, scrolls etc, not worn equipment) imagine that ALL
appearances are listed in (). Not all weights, artifacts, and tools
are filled in. Spellbooks are not listed. ALL STATISTICS ARE "BASE"
NUMBERS AND CAN BE ADJUSTED UP OR DOWN AS THE ITEM APPEARS.
As always, corrections are invited.
HEADGEAR MADE OF
======== =======
hood 3s [+0, +0] HM(+0, 1d1)
hat 4s [+0, +0] HM(+0, 1d1)
leather cap 5s [+0, +0] HM(+0, 1d1)
bone helmet 40s [+0, +1] HM(+0, 1d3)
metal cap 50s [+0, +1] HM(+0, 1d3) iron
silver helmet 50s [+0, +0] H(+0, 1d4) M(+0, 1d3) iron
iron crown 65s [+0, +1] HM(+0, 1d3) iron
horned helmet 100s [+1, +1] H(+0, 1d4) M(+0, 1d3) iron
orcish helmet 100s [+1, +2] {Pe-2} black helmet H(+0, 1d4) M(+0, 1d3) iron
mithril cap 40s [+0, +2] metal cap HM(+0, 1d3) mithril
adamantium cap 36s [+0, +2] metal cap HM(+0, 1d3) adamantium
eternium cap 28s [+0, +4] metal cap HM(+0, 1d3) eternium
diadem of beauty 35s [+0, +0] {Ap+4} silver diadem HM(+0, 1d3) iron
helm of beauty 50s [+0, +0] {Ap+1} silver helmet H(+0, 1d4) M(+0, 1d3) iron
helm of leadership 100s [+1, +2] {Ch+6} silver helmet H(+0, 1d4) M(+0, 1d3) iron
helm of mental stability 100s [+0, +1] {Le+1} -Conf crystal helmet H(+0, 1d4) M(+0, 1d3) iron
helm of teleportation 50s [+0, +1] +Tele metal helmet HM(+0, 1d3) iron
helm of water breathing 30s [+0, +1] RPrf +WBre blue metal cap HM(+0, 1d3) iron
crown of fire 65s [+1, +2] =Fire red crown HM(+0, 1d3) iron
crown of ice 65s [+1, +2] =Cold blue crown HM(+0, 1d3) iron
crown of lightning 65s [+0, +1] (+5 spd) =Elec yellow crown HM(+0, 1d3) iron
crown of regeneration 55s [+0, +0] +Rgen brass crown HM(+0, 1d3) iron
+crown of science
+Crown of Chaos
*Iron Crown of Havlor
*crown of leadership silver crown
65s [+2, +7] {Ch+18} +SeeI -Pois-Conf HM(+0, 1d3)
BODY ARMOR
==========
clothes 40s [+0, +0] HM(+0, 1d1)
fancy clothes 30s [+1, +0] {Ap+1} HM(+0, 1d1)
ugly clothes 50s [+0, +0] {Ap-1} HM(+0, 1d1)
robe 60s [+0, +1] HM(+0, 1d1)
black robe 50s [+0, +1] HM(+0, 1d1)
blood-stained robe 60s [+0, +1] {Ap-2} HM(+0, 1d1)
clean robe 60s [+0, +1] {Ap+2} HM(+0, 1d1)
leather apron 75s (-1, -1) [+0, +2] HM(-1, 1d2)
light furs 180s [+0, +1] HM(+0, 1d1)
thick furs 300s (-1, -1) [+0, +2] HM(-1, 1d2)
leather armor 150s [+0, +2] HM(+0, 1d2)
studded leather armor 250s (-1, +0) [-1, +3] H(-1, 1d4) M(+0, 1d4)
shell armor 300s (+0, -2) [-1, +2] H(+0, 1d5) M(-2, 1d5)
ring mail 300s (-1, -1) [-1, +3] HM(-1, 1d4) iron
scale mail 400s (-1, -2) [-2, +4] H(-1, 1d5) M(-2, 1d5) iron
chain mail 400s (-1, -3) [-3, +5] H(-1, 1d5) M(-3, 1d5) iron
splint mail 450s (-2, -4) [-2, +6] H(-2, 3d2) M(-4, 1d6+2) iron
plate mail 500s (-2, -4) [-4, +7] H(-2, 3d2) M(-4, 1d6+2) iron
elven chain mail 10s [+0, +5] HM(+0, 1d6) mithril
robe of invisibility 60s [+0, +1] +Invi robe HM(+0, 1d1)
mummy wrapping 50s [-2, +0] {Ap-6} strange wrapping HM(+0, 1d1)
spider shell armor 300s (+0, -2) [-1, +5] shell armor H(+0, 1d5) M(-2, 1d5)
mithril ring mail 240s (-1, -1) [-1, +5] ring mail HM(-1, 1d4) mithril
mithril scale mail 320s (-1, -2) [-1, +6] scale mail H(-1, 1d5) M(-2, 1d5) mithril
mithril chain mail 320s (-1, -3) [-2, +7] chain mail H(-1, 1d5) M(-3, 1d5) mithril
mithril splint mail 360s (-2, -4) [-2, +7] splint mail H(-2, 1d6+2) M(-4, 1d6+2) mithril
mithril plate mail 400s (-2, -4) [-3, +9] plate mail H(-2, 1d6+2) M(-4, 1d6+2) mithril
crystal scale mail 620s (-1, -2) [+0, +8] scale mail H(-1, 1d5) M(-2, 1d5) crystal
crystal chain mail 620s (-1, -3) [-1, +9] chain mail H(-1, 1d5) M(-3, 1d5) crystal
crystal plate mail 720s (-2, -4) [-2, +11] plate mail H(-2, 1d6+2) M(-4, 1d6+2) crystal
adamantium ring mail 216s (-1, -2) [+0, +7] ring mail H(-1, 1d4) M(-2, 1d4) adamantium
adamantium scale mail 288s (-1, -2) [+0, +8] scale mail H(-1, 1d5) M(-2, 1d5) adamantium
adamantium chain mail 288s (-1, -3) [-1, +9] chain mail H(-1, 1d5) M(-3, 1d5) adamantium
adamantium splint mail 278s (-2, -4) [-2, +9] splint mail H(-2, 1d6+2) M(-4, 1d6+2) adamantium
adamantium plate mail 320s (-2, -4) [-2, +11] plate mail H(-2, 1d6+2) M(-4, 1d6+2) adamantium
eternium ring mail 196s (-1, -1) [+0, +9] ring mail HM(-1, 2d4) eternium
eternium scale mail 220s (-1, -1) [+0, +10] scale mail HM(-1, 2d4) eternium
eternium chain mail 220s (-1, -2) [-1, +11] chain mail H(-1, 2d4) M(-2, 1d6+1) eternium
eternium splint mail 200s (-1, -2) [-1, +11] splint mail H(-1, 1d8+4) M(-2, 1d8+4) eternium
eternium plate mail 240s (-1, -2) [-1, +13] plate mail H(-1, 1d8+4) M(-2, 1d8+4) eternium
black dragon scale mail 200s (-2, -4) [-2, +11] =Acid H(-2, 1d6+2) M(-4, 1d6+2) adamantium
blue dragon scale mail 200s (-1, -4) [-1, +10] =Elec H(-1, 1d6+1) M(-4, 1d6+2) adamantium
red dragon scale mail 220s (-1, -4) [-1, +13] =Fire H(-1, 1d6+1) M(-4, 1d6+2) adamantium
white dragon scale mail 200s (-2, -4) [-2, +11] =Cold H(-2, 1d6+2) M(-4, 1d6+2) adamantium
moloch armor 15000s (-8, -16) [-30, +50] {Dx-20} (-20 spd) =Fire [1] hulking armor H(-8, 3d10) M(-16, 3d10+2) eternium
+ancient mummy wrapping strange wrapping
60s [+1, +5] {Ap-8} =Cold-Pois-Slee-Stun-Deat +SeeI HM(+0, 1d1)
*robes of resistance robes of resistance
60s (-4, -4) [+3, +12] {To+5} -Fire-Acid-Elec HM(-4, 1d1)
*fine leather armor "Nature's Companion" leather armor
120s (+2, +0) [+2, +8] (+15 spd) =Fire=Elec H(+2, 1d2) M(+0, 1d2)
*Shirt of the Saints
*Perion's mithril plate mail
[1] Wishing for "moloch armors" or "hulking armors" yields eternium plate mails.
Armor modifiers
Armor prefix |
Effect |
antimagical |
PP regeneration stops |
auto-locking |
autocursing |
beautiful |
+4 Ap |
blue |
grants fire resistance, currently has a display bug vs red |
charged |
occasional shock damage to PC |
extra-heavy |
4x normal weight |
gorgeous |
+8 Ap |
green |
grants acid resistance |
heavy |
2x normal weight |
light |
half normal weight |
padded |
grants stun resistance |
red |
grants cold resistance, currently has a display bug vs blue |
rotting |
slows hp regeneration |
shining |
+1 Ap |
soft |
easily damaged |
trapped |
removable only via destruction |
ultra heavy |
8x normal weight |
vigilant |
+4 Pe |
vile |
reduces Ap and Ch to 1 |
white |
grants cold resistance |
worm-ridden |
eventually will cause sickness |
yellow |
grants shock resistance |
Armor suffix |
Effect |
of anger |
forces wearer to use (at least?) offensive tactics |
of balance |
moves alignment towards neutrality |
of carrying |
+50% to carrying capacity |
of chaos |
alignment moves towards chaotic |
of damnation |
dooms |
of defense |
+4 to DV |
of hate |
similar to the unholy aura corruption, causes all NPC's to become hostile |
of health |
helps recovering from diseases |
of hunger |
increases food consumption |
of leadership |
+6 Ch |
of life |
+20% to HP |
of order |
alignment moves towards lawful |
of power |
+20% to PP; no adjustment to Ma stat |
of protection |
+4 PV |
of rage |
does not affect true berserking |
of resilience |
+n to To; +4 - 6 has been observed |
of sloth |
-20 Sp |
of speed |
+5 Sp |
of the sea |
lessens drowning damage - needs quantitation |
of travelling |
halves food consumption in wilderness |
GIRDLES
=======
leather girdle 5s [+0, +0] HM(+0, 1d2)
metal girdle 25s [+0, +1] HM(+0, 1d4) iron
mithril girdle 20s [+0, +2] metal girdle HM(+0, 1d4) mithril
adamantium girdle 18s [+0, +3] metal girdle HM(+0, 1d4) adamantium
eternium girdle 12s [+0, +4] metal girdle HM(+0, 1d4) eternium
girdle of weight 40s [+0, +0] just heavy (strange metal girdle) HM(+0, 1d4)
money belt 5s [+0, +0] prevents pickpocketing (leather girdle) HM(+0, 1d2)
girdle of greed 7s [+0, +0] [1] (copper-hewn girdle) HM(+0, 1d2)
girdle of carrying 15s [+0, +0] adds capacity (thick girdle) HM(+0, 1d2)
girdle of strength 15s [+0, +0] {St+1} (hard girdle) HM(+0, 1d2)
girdle of giant strength 30s [+0, +0] {St+12} (bulky girdle) HM(+0, 1d4)
+platinum girdle "True Strength" platinum girdle
*girdle of the emperors "Celestrix" golden girdle
[1] A girdle of greed adds carrying capacity in proportion to the amount of gold you carry.
CLOAKS
======
light cloak 20s [+1, +0] HM(+0, 1d1)
hooded cloak 40s [+1, +0] protects worn (at least) items from water damage HM(+0, 1d1)
leather cloak 40s (-1, +0) [+1, +0] H(-1, 1d1) M(+0, 1d1)
cloak of adornment 40s [+0, +0] {Ap+4} (multi-colored cloak) HM(+0, 1d1)
cloak of defense 20s [+3, +0] (warm cloak) HM(+0, 1d1)
cloak of invisibility 30s (-1, +0) [+1, +0] +Invi (fine cloak) H(-1, 1d1) M(+0, 1d1)
cloak of protection 20s [+0, +3] (cheap cloak) HM(+0, 1d1)
*cloak of Oman
*Brannalbin's Cloak of Defense
SHIELDS
=======
wooden shield 80s [+3, +1] HM(+0, 1d6)
small shield 50s [+2, +0] H(+0, 1d6) M(+0, 1d4) iron
medium shield 100s [+3, +1] HM(+0, 1d6) iron
large shield 120s (-1) [+5, +1] H(-1, 1d8) M(+0, 1d8) iron
tower shield 150s (-2) [+7, +0] H(-2, 1d5+2) M(+0, 1d8+1) iron
small mithril shield 40s [+3, +1] small shield H(+0, 1d6) M(+0, 1d4) mithril
medium mithril shield 80s [+5, +1] medium shield HM(+0, 1d6) mithril
large mithril shield 96s (-1) [+7, +2] large shield H(-1, 1d8) M(+0, 1d8) mithril
tower mithril shield 120s (-2) [+9, +2] tower shield H(-2, 1d5+2) M(+0, 1d8+1) mithril
small crystal shield 72s [+5, +0] small shield H(+0, 1d6) M(+0, 1d4) crystal
medium crystal shield 160s [+9, +4] medium shield HM(+0, 1d6) crystal
large crystal shield 210s (-1) [+10, +2] large shield H(-1, 1d8) M(+0, 1d8) crystal
tower crystal shield 260s (-2) [+13, +4] tower shield H(-2, 1d5+2) M(+0, 1d8+1) crystal
small adamantium shield 36s [+5, +0] small shield H(+0, 1d6) M(+0, 1d4) adamantium
medium adamantium shield 72s [+7, +2] medium shield HM(+0, 1d6) adamantium
large adamantium shield 86s (-1) [+9, +3] large shield H(-1, 1d8) M(+0, 1d8) adamantium
tower adamantium shield 108 (-2) [+11, +2] tower shield H(-2, 1d5+2) M(+0, 1d8+1) adamantium
small eternium shield 24s [+7, +1] small shield H(+0, 2d4+1) M(+0, 1d4) eternium
medium eternium shield 46s [+9, +3] medium shield H(+0, 1d12+3) M(+0, 1d6) eternium
large eternium shield 54s (-1) [+11, +5] large shield H(-1, 2d8) M(+0, 1d8) eternium
tower eternium shield 70s (-1) [+13, +4] tower shield H(-1, 2d10) M(+0, 1d8+1) eternium
+Rolf's Savior
+shield of raw steel
*medium obsidian shield "Protector" medium shield
46s [+20, +4] {To+2} -Slee-Stun-Conf H(+0, 1d12+3) M(+0, 1d6)
*Lust for Glory
*Nature's Friend
BRACERS
=======
brass bracers 10s [+0, +0] HM(+0, 1d1) gold
bracers of defense 10s [+2, +0] (silver bracers) HM(+0, 1d1) gold
bracers of protection 10s [+0, +2] (copper bracers) HM(+0, 1d1) gold
bracers of regeneration 10s [+0, +0] +Regn (steel bracers) HM(+0, 1d1) iron
bracers of resistance 10s [+0, +0] -Fire-Cold-Elec-Slee-Deth (iron bracers) HM(+0, 1d1) iron
bracers of speed 18s [+0, +0] (+4 spd) (bronze bracers) HM(+0, 1d1) iron
bracers of toughness 10s [+0, +0] {To+4} (bone bracers) HM(+0, 1d1)
*bracers of war shining silver bracers
10s [+8, +4] {Dx+8} +Rgen+Crit+Luck -Stun-Deth-Conf HM(+16, 1d1)
GAUNTLETS
======
gloves 6s [+0, +0] HM(+0, 1d1)
studded gloves 6s [+1, +2] HM(+0, 1d1)
brass knuckles 10s [+0, +0] +3 punch damage HM(+0, 1d1) iron
gauntlets 10s (-1, +0) [+0, +1] H(-1, 1d2) M(+0, 1d2) iron
thick gauntlets 15s (-1, -2) [+0, +1] [1] H(-1, 1d4) M(-2, 1d3)
black leather gauntlets 10s [+0, +1] black gauntlets HM(+0, 1d2)
blue leather gauntlets 10s [+0, +1] blue gauntlets HM(+0, 1d2)
red leather gauntlets 10s [+0, +1] red gauntlets HM(+0, 1d2)
white leather gauntlets 10s [+0, +1] white gauntlets HM(+0, 1d2)
alchemistic gloves 6s [+0, +0] -Acid-Pois gloves HM(+0, 1d1)
archery gloves 6s (+0, +4) [+0, +0] gloves H(+0, 1d1) M(+4, 1d1)a
boxing gloves 6s (+3, -5) [+2, +1] gloves H(+3, 1d1+1) M(-5, 1d1)
gloves of carrying 6s [+0, +0] adds capacity gloves HM(+0, 1d1)
gloves of dexterity 6s [+0, +0] {Dx+2} light gloves HM(+0, 1d1)
gloves of smiting 6s [+0, +0] (+1 damage) gloves HM(+0, 1d1)
gauntlets of peace 10s (-15, -15) [+3, +3] AUTOCURSING gauntlets HM(-15, 1d2) iron
gauntlets of strength 40s (-1, +0) [-1, +1] {St+3} iron-shod gauntlets H(-1, 1d2) M(+0, 1d2) iron
black dragon-hide gauntlets 10s (-2, +0) [+0, +2] -Acid black gauntlets H(-2, 1d4) M(+0, 1d3) iron
blue dragon-hide gauntlets 10s (-2, +0) [+0, +2] -Elec blue gauntlets H(-2, 1d4) M(+0, 1d3) iron
red dragon-hide gauntlets 10s (-2, +0) [+0, +2] -Fire red gauntlets H(-2, 1d4) M(+0, 1d3) iron
white dragon-hide gauntlets 10s (-2, +0) [+0, +2] -Cold white gauntlets H(-2, 1d4) M(+0, 1d3) iron
+elemental gauntlets gauntlets
10s (-1, +0) [+0, +3] -Fire-Cold-Elec H(-1, 1d2) M(+0, 1d2)
*iron gauntlets "Ironfist" iron gauntlets
10s (-1, +0) [+1, +3] {St+7} -Stun H(-1, 1d2) M(+0, 1d2)
*Shezestriakis
[1] Thick gauntlets are the sole cure for the effects of the "Poison Hands" corruption.
BOOTS
=====
sandals 6s [+0, +0] HM(+0, 1d1)
light boots 20s [+0, +0] HM(+0, 1d2)
leather boots 25s [+0, +0] HM(+0, 1d2)
heavy boots 30s [-1, +1] H(+0, 1d3) M(+0, 1d2)
iron boots 120s [-1, +1] metal boots HM(+0, 1d4) iron
gnomish boots 10s (+1, +0) [+2, +0] H(+1, 1d3) M(+0, 1d3)
spiked boots 30s [-1, +1] +5 kick damage H(+0, 1d3) M(+0, 1d2)
mithril boots 96s [-1, +2] metal boots HM(+0, 1d4)
adamantium boots 89s [+0, +3] metal boots HM(+0, 1d4)
eternium boots 55s [+0, +5] metal boots HM(+0, 1d4)
boots of sneakiness 20s [+0, +0] {Dx+2} (leather boots) HM(+0, 1d2)
boots of speed 20s [+2, +0] (+8 spd) (soft boots) H(+0, 1d3) M(+0, 1d2)
boots of the slow shuffle 20s [-6, +0] (-40 spd) AUTOCURSING (greased boots) H(+0, 1d3) M(+0, 1d2)
seven league boots 30s [+1, +0] [1] (worn boots) H(+0, 1d3) M(+0, 1d2)
+boots of great speed
*boots of the divine messenger
[1] Blessed seven league boots reduce the base energy cost of dungeon movement to 500 points,
and drastically increase the speed of wilderness movement. See section 0.14.9.
Updated October 6th, 2002
© Copyright Andrew Williams 2000-2002