ADOM Guidebook


Appendix D - Wands - complete list



Original list courtesy of Christopher Jeris.

NOTATION
========
This reference card is formatted for 132 COLUMN TEXT WINDOWS.
I know that's obtuse, but I dislike having an item on several lines,
and you can print it in landscape mode, or in a small font.
Artifacts sometimes appear on two lines.

Most items are listed with the "common" group, then the "noble" group
(expensive metals and the like), then artifacts.  + denotes an artifact
which is obtained through game plot, * an artifact which is obtained
randomly.  H(+l, mdn) denotes hand-to-hand damage, M() missile damage.
Special abilities conferred are abbreviated.  +Tele means "grants teleport
control", -Fire means "fire resistance", =Fire (two lines, get it?) means
"fire immunity".  Slaying powers are denoted by !.  Most items are
listed with their unidentified appearance over at the right.  If this
appearance is shown in (), that means the appearance is not always the
same, but the "associated" or "most common" appearance.  For expendable
magical items (wands, scrolls etc, not worn equipment) imagine that ALL
appearances are listed in ().  Not all weights, artifacts, and tools
are filled in.  Spellbooks are not listed.  ALL STATISTICS ARE "BASE"
NUMBERS AND CAN BE ADJUSTED UP OR DOWN AS THE ITEM APPEARS.

As always, corrections are invited.

WANDS
=====
wooden          4s      acid                    same as Acid Bolt spell
curved          4s      ball lightning          shoots omnidirectional lightning bolts; dangerous
silver          4s      cold                    same as Frost Bolt spell
copper          3s      death                   same as Death Ray spell
cedar           3s      destruction             wreaks gratuitous havoc on enemies and surroundings
oak             3s      digging                 digs through rock
glass           3s      door creation           creates a door in adjacent square
stone           3s      earthquakes             same as Earthquake spell
brittle         3s      far slaying             expends PP to damage a target at range
golden          4s      fire                    same as Fire Bolt spell
marble          3s      fireballs               same as Fireball spell
bronze          6s      gold detection          briefly reveals locations of gold on level
twisted         3s      item detection          briefly reveals locations of items on level
pine            3s      knocking                same as Knock spell
steel           4s      light                   same as Light spell
brass           4s      lightning               same as Lightning Bolt spell
tin             3s      magic missiles          same as Magic Missile spell
ironwood        3s      monster creation        creates a random monster in adjacent square
ebony           3s      monster detection       briefly reveals locations of monsters on level
bone            3s      paralyzation            paralyzes enemies in its path
obsidian        3s      poison                  poisons enemies in its path
willow          3s      stunning                same as Stun Ray spell
iron            4s      teleportation           same as Teleport spell
ivory           3s      trap creation           creates a trap in an adjacent square; note that it 
                                                is NOT possible to create a trap in a square where 
                                                a door once existed
purple          3s      trap detection          reveals nearby traps
softwood        3s      webbing                 same as Web spell
glowing         3s      wishing                 grants wishes; cannot be recharged
teak            3s      wonder                  invokes effects of a random spell


Updated August 8th, 2002
© Copyright Andrew Williams 2000-2002