ADOM Guidebook
Appendix D - Wands - complete list
Original list courtesy of Christopher Jeris.
NOTATION
========
This reference card is formatted for 132 COLUMN TEXT WINDOWS.
I know that's obtuse, but I dislike having an item on several lines,
and you can print it in landscape mode, or in a small font.
Artifacts sometimes appear on two lines.
Most items are listed with the "common" group, then the "noble" group
(expensive metals and the like), then artifacts. + denotes an artifact
which is obtained through game plot, * an artifact which is obtained
randomly. H(+l, mdn) denotes hand-to-hand damage, M() missile damage.
Special abilities conferred are abbreviated. +Tele means "grants teleport
control", -Fire means "fire resistance", =Fire (two lines, get it?) means
"fire immunity". Slaying powers are denoted by !. Most items are
listed with their unidentified appearance over at the right. If this
appearance is shown in (), that means the appearance is not always the
same, but the "associated" or "most common" appearance. For expendable
magical items (wands, scrolls etc, not worn equipment) imagine that ALL
appearances are listed in (). Not all weights, artifacts, and tools
are filled in. Spellbooks are not listed. ALL STATISTICS ARE "BASE"
NUMBERS AND CAN BE ADJUSTED UP OR DOWN AS THE ITEM APPEARS.
As always, corrections are invited.
WANDS
=====
wooden 4s acid same as Acid Bolt spell
curved 4s ball lightning shoots omnidirectional lightning bolts; dangerous
silver 4s cold same as Frost Bolt spell
copper 3s death same as Death Ray spell
cedar 3s destruction wreaks gratuitous havoc on enemies and surroundings
oak 3s digging digs through rock
glass 3s door creation creates a door in adjacent square
stone 3s earthquakes same as Earthquake spell
brittle 3s far slaying expends PP to damage a target at range
golden 4s fire same as Fire Bolt spell
marble 3s fireballs same as Fireball spell
bronze 6s gold detection briefly reveals locations of gold on level
twisted 3s item detection briefly reveals locations of items on level
pine 3s knocking same as Knock spell
steel 4s light same as Light spell
brass 4s lightning same as Lightning Bolt spell
tin 3s magic missiles same as Magic Missile spell
ironwood 3s monster creation creates a random monster in adjacent square
ebony 3s monster detection briefly reveals locations of monsters on level
bone 3s paralyzation paralyzes enemies in its path
obsidian 3s poison poisons enemies in its path
willow 3s stunning same as Stun Ray spell
iron 4s teleportation same as Teleport spell
ivory 3s trap creation creates a trap in an adjacent square; note that it
is NOT possible to create a trap in a square where
a door once existed
purple 3s trap detection reveals nearby traps
softwood 3s webbing same as Web spell
glowing 3s wishing grants wishes; cannot be recharged
teak 3s wonder invokes effects of a random spell
Updated August 8th, 2002
© Copyright Andrew Williams 2000-2002