ADOM Guidebook
Appendix B - Weapons - complete list
Original list courtesy of Christopher Jeris.
Note that artifacts are not included in this list. Their characteristics
can be found in Appendix L.
One-handed weapons
ID'd name |
UnID'd name |
Weight |
Melee damage |
Missile damage |
Made of |
Special |
Daggers and knives |
|
|
|
|
|
|
knife |
knife |
8s |
(+0, 1d3) |
(+0, 1d3) |
iron |
|
scalpel |
scalpel |
2s |
(+2, 1d3+1) |
(+1, 1d3) |
iron |
increased chance of causing bleeding |
orcish knife |
crude knife |
10s |
(+0, 1d3+2) |
(+0, 1d3+2) |
iron |
|
dagger |
dagger |
10s |
(+0, 1d4) |
(+0, 1d4) |
iron |
|
skull dagger |
dagger |
10s |
(+0, 1d4+1) |
(+0, 1d4) |
iron |
|
orcish dagger |
orcish dagger |
10s |
(+1, 1d4+2) |
(+0, 1d4) |
iron |
|
knife of endurance |
knife |
8s |
(+6, 1d3+6) |
(+0, 1d3) |
iron |
{To+4}, +Regen |
rabbit knife |
rabbit knife |
8s |
(+0, 1d3+4) |
(+0, 1d3+4) |
iron |
slays battle bunnies |
mithril dagger |
dagger |
8s |
(+0, 1d4+3) |
(+0, 1d4+3) |
mithril |
|
crystal dagger |
dagger |
25s |
(+0, 2d3+4) |
(+0, 1d4+2) |
crystal |
|
adamantium dagger |
dagger |
7s |
(+0, 1d4+5) |
(+0, 1d4+5) |
adamantium |
|
eternium dagger |
dagger |
5s |
(+0, 2d4+7) |
(+0, 2d4+7) |
eternium |
|
orcish dagger |
bloody dagger |
10s |
(+3, 2d3+6) |
(+0, 1d4) |
iron |
increased critical hits |
dagger of death |
dagger |
10s |
(+1, 5d5+2) |
(+0, 1d4) |
iron |
|
phase dagger |
gray dagger |
5s |
(+0, 1d4) |
(+0, 1d4) |
iron |
bypasses PV |
Clubs and hammers |
|
|
|
|
|
|
club |
club |
30s |
(+0, 1d6) |
(+0, 1d4) |
|
|
cudgel |
cudgel |
40s |
(+0, 2d4+1) [-1, +0] |
(+0, 1d4) |
|
|
heavy cudgel |
heavy cudgel |
70s |
(-1, 2d5+2) [-2, +0] |
(+0, 1d5+1) |
|
note that heavy cudgels are *not* normal cudgels with the "heavy" prefix - they are a distinct weapon type; they cannot be wished for - this is not understood |
stone club |
stone club |
70s |
(+0, 1d6) |
(+0, 1d4) |
stone |
invulnerable to acidic creatures |
skull club |
skull club |
30s |
(+0, 1d6+1) |
(+0, 1d4) |
|
|
warhammer |
warhammer |
60s |
(+0, 2d3) |
(+0, 1d4) |
iron |
|
large hammer |
large hammer |
120s |
(-1, 1d10+2) |
(-6, 1d6) |
iron |
|
mithril warhammer |
warhammer |
48s |
(+0. 2d3+3) |
(+0, 1d4+3) |
mithril |
|
adamantium warhammer |
warhammer |
43s |
(+0, 2d3+6) |
(+0, 1d4+6) |
adamantium |
|
eternium warhammer |
warhammer |
29s |
(+0, 4d3+8) |
(+0, 1d4+8) |
eternium |
|
large mithril hammer |
large hammer |
96s |
(-1, 1d10+5) |
(-6, 1d6+3) |
mithril |
|
large adamantium hammer |
large hammer |
89s |
(-1, 1d10+8) |
(-6, 1d6+6) |
adamantium |
|
large eternium hammer |
large hammer |
55s |
(-1, 2d10+10) |
(-4, 1d6+8) |
eternium |
|
Maces and flails |
|
|
|
|
|
|
mace |
mace |
100s |
(+0, 1d6+1) |
(+0, 1d4) |
iron |
|
heavy mace |
heavy mace |
200s |
(+3, 2d5+3) [-2, +0] |
(+0, 1d4) |
iron |
|
flail |
flail |
150s |
(+0, 2d4+2) |
(+0, 1d4) |
iron |
|
morning star |
morning star |
175s |
(+1, 2d5+1) [-2, +0] |
(+0, 2d3) |
iron |
|
mithril mace |
mace |
80s |
(+0, 1d6+4) |
(+0, 1d4+3) |
mithril |
|
adamantium mace |
mace |
72s |
(+0, 1d6+6) |
(+0, 1d4+5) |
adamantium |
|
eternium mace |
mace |
55s |
(+0, 2d6+8) |
(+0, 2d4+7) |
eternium |
|
mace of destruction |
mace |
120s |
(+4, 5d6+6) |
(-4, 3d4+7) |
adamantium |
|
mace of disruption |
mace |
100s |
(+2, 2d4+2) |
(+0, 1d4) |
iron |
slays undead |
mithril flail |
flail |
120s |
(+0, 2d4+5) |
(+0, 1d4+3) |
mithril |
|
adamantium flail |
flail |
108s |
(+0, 2d4+8) |
(+0, 1d4+6) |
adamantium |
|
eternium flail |
flail |
66s |
(+0, 4d4+10) |
(+0, 1d4+8) |
eternium |
|
Swords |
|
|
|
|
|
|
short sword |
short sword |
30s |
(+0, 1d6) |
(-4, 1d3) |
iron |
|
long sword |
long sword |
40s |
(+0, 1d8) |
(-6, 1d3) |
iron |
|
broadsword |
broadsword |
80s |
(+0, 1d7+1) |
(-7, 1d4+1) |
iron |
|
scimitar |
scimitar |
40s |
(+0, 1d8) |
(+0, 1d4) |
iron |
|
mithril long sword |
long sword |
32s |
(+0, 1d8+3) |
(-6, 1d3+3) |
mithril |
|
adamantium long sword |
long sword |
28s |
(+0, 1d8+5) |
(-6, 1d3+5) |
adamantium |
|
eternium long sword |
long sword |
20s |
(+0, 2d8+7) |
(-4, 2d3+7) |
eternium |
|
sword of sharpness |
long sword |
35s |
(+0, 4d8+6) |
(-6, 1d3+5) |
iron |
|
mithril broadsword |
broadsword |
64s |
(+0, 1d7+4) |
(-7, 1d4+4) |
mithril |
|
adamantium broadsword |
broadsword |
57s |
(+0, 1d7+7) |
(-7, 1d4+7) |
adamantium |
|
eternium broadsword |
broadsword |
38s |
(+0, 2d7+9) |
(-5, 1d4+10) |
eternium |
|
mithril scimitar |
scimitar |
32s |
(+0, 1d8+3) |
(+0, 1d4+3) |
mithril |
|
adamantium scimitar |
scimitar |
28s |
(+0, 1d8+6) |
(+0, 1d4+6) |
adamantium |
|
eternium scimitar |
scimitar |
19s |
(+0, 2d8+8) |
(+0, 1d4+8) |
eternium |
|
Axes |
|
|
|
|
|
|
hand axe |
hand axe |
50s |
(+0, 1d6) |
(+0, 1d6) |
iron |
|
hatchet |
hatchet |
50s |
(+0, 1d6+1) |
(-1, 1d6+1) |
iron |
|
pick axe |
pick axe |
75s |
(+0, 1d6+3) |
(+0, 1d6-1) |
? probably iron |
the melee and missile base damage values may not be correct; the pick axe in question was (+0, 1d6+3) |
battle axe |
battle axe |
70s |
(+0, 1d6+2) |
(-4, 1d4) |
iron |
|
orcish battle axe |
crude battle axe |
120s |
(-1, 1d7+3) |
(-2, 1d6+2) |
iron |
|
stone axe |
stone axe |
170s |
(+0, 1d7+1) |
(-4, 1d4) |
stone |
invulnerable to acidic creatures |
sickle |
sickle |
55s |
(+0, 1d4+2) |
(+0, 1d4) |
iron |
|
mithril battle axe |
battle axe |
56s |
(+0, 1d6+5) |
(-4, 1d4+3) |
mithril |
|
adamantium battle axe |
battle axe |
50s |
(+0, 1d6+7) |
(-4, 1d4+5) |
adamantium |
|
eternium battle axe |
battle axe |
35s |
(+0, 2d6+9) |
(-3, 2d4+7) |
eternium |
|
Whips |
|
|
|
|
|
|
whip |
whip |
15s |
(-4, 1d3) |
(+0, 1d2) |
|
|
scourge |
scourge |
25s |
(-4, 1d3+3) |
(+0, 1d2+1) |
|
|
whip of slaughtering |
whip |
15s |
(-4, 1d30) |
(+0, 1d2) |
|
increased critical hits |
whip of the snake |
whip |
15s |
(-2, 5d2+7) |
(+0, 1d2) |
|
+Poison resistance, {Dx+n} (+n spd) n=7 is base value, can vary (rarely) from 4 to 10 |
Pole arms |
|
|
|
|
|
|
short spear |
short spear |
40s |
(+1, 1d6) |
(+0, 1d4) |
iron |
|
spear |
spear |
50s |
(+1, 1d8) |
(+0, 1d4) |
iron |
|
orcish spear |
crude spear |
75s |
(+1, 1d8+2) |
(+0, 1d6+2) |
iron |
|
heavy spear |
heavy spear |
100s |
(-1, 1d8+2) |
(-3, 1d6+1) |
iron |
|
stone spear |
stone spear |
120s |
(+0, 1d8) |
(+0, 1d4) |
stone |
invulnerable to acidic creatures |
mithril spear |
spear |
40s |
(+1, 1d8+3) |
(+0, 1d4+3) |
mithril |
|
adamantium spear |
spear |
36s |
(+1, 1d8+6) |
(+0, 1d4+6) |
adamantium |
|
eternium spear |
spear |
25s |
(+2, 2d8+8) |
(+0, 1d4+8) |
eternium |
|
Two-handed weapons
ID'd name |
UnID'd name |
Weight |
Melee damage |
Missile damage |
Made of |
Special |
Clubs and hammers |
|
|
|
|
|
|
huge iron hammer |
huge iron hammer |
200s |
(-1, 2d9+2) [-3, +0] |
(-10, 1d10) |
iron |
|
Maces & flails |
|
|
|
|
|
|
heavy flail |
heavy flail |
200s |
(+2, 4d4+2) [-3, +0] |
(+0, 2d4) |
iron |
|
Pole arms |
|
|
|
|
|
|
halberd |
halberd |
100s |
(+4, 2d7+1) [-2, +0] |
(-8, 2d4+2) |
iron |
|
trident |
trident |
70s |
(+2, 3d5+1) |
(-2, 3d3+2) |
iron |
|
scythe |
scythe |
80s |
(+1, 2d6+1) [-1, +0] |
(+0, 1d3) |
iron |
|
mithril halberd |
halberd |
80s |
(+7, 2d7+4) [-2, +0] |
(-5, 2d4+5) |
mithril |
|
adamantium halberd |
halberd |
70s |
(+9, 2d7+6) [-2, +0] |
(-3, 2d4+7) |
adamantium |
|
eternium halberd |
halberd |
50s |
(+11, 4d7+8) [-2, +0] |
(-1, 4d4+9) |
eternium |
|
halberd of defense |
halberd |
80s |
(+7, 2d7+4) [+18, +0] |
(-5, 2d4+5) |
iron |
|
Two-handed weapons |
|
|
|
|
|
|
heavy club |
heavy club |
120s |
(+1, 1d10+2) [-1, +0] |
(-4, 1d10+1) |
|
|
heavy skull club |
heavy skull club |
120s |
(+1, 1d10+3) [-1, +0] |
(-4, 1d10+1) |
|
|
great axe |
great axe |
105s |
(+2, 2d7+3) [-2, +0] |
(-6, 1d10+3) |
iron |
|
two-handed sword |
two-handed sword |
100s |
(+3, 3d5+3) [-1, +0] |
(-8, 2d4+2) |
iron |
|
mithril two-handed sword |
two-handed sword |
80s |
(+6, 3d5+6) [-1, +0] |
(-5, 2d4+5) |
mithril |
|
adamantium two-handed sword |
two-handed sword |
70s |
(+12, 3d5+12) [-1, +0] |
(-3, 2d4+7) |
adamantium |
|
eternium two-handed sword |
two-handed sword |
50s |
(+18, 6d5+18) [-1, +0] |
(-1, 4d4+9) |
eternium |
|
two-handed sword of parrying |
two-handed sword |
100s |
(+3, 3d5+3) [+16, +0] |
(-8, 2d4+2) |
iron |
|
Staves |
|
|
|
|
|
|
quarterstaff |
quarterstaff |
40s |
(+0, 1d10) |
(+0, 1d4) |
|
|
skull staff |
skull staff |
40s |
(+0, 1d10+1) |
(+0, 1d2) |
|
|
iron-shod quarterstaff |
quarterstaff |
80s |
(+1, 1d10+5) |
(+0, 1d4+2) |
iron |
|
mithril-shod quarterstaff |
quarterstaff |
64s |
(+0, 1d10+6) |
(+0, 1d4+6) |
mithril |
|
adamantium-shod quarterstaff |
quarterstaff |
57s |
(+0, 1d10+8) |
(+0, 1d4+8) |
adamantium |
|
eternium-shod quarterstaff |
quarterstaff |
40s |
(+0, 2d10+10) |
(+0, 2d4+10) |
eternium |
|
quicksilver quarterstaff |
quarterstaff |
20s |
(+6, 5d3+5) [+3, +0] |
(+0, 5d2+6) |
iron |
(+20 spd) |
staff of power |
quarterstaff |
40s |
(+0, 1d10+2) [+1, +1] |
(+0, 1d2) |
|
{Wi+4} |
staff of smiting |
quarterstaff |
30s |
(+4, 1d37+2) |
(-4, 1d20-4) |
|
|
staff of the magi |
quarterstaff |
40s |
(+2, 1d10+2) [+3, +3] |
(+0, 1d2) |
|
{Ma+6} |
Missile weapons
ID'd name |
UnID'd name |
Weight |
Melee damage |
Missile damage |
Made of |
Special |
Slings |
|
|
|
|
|
|
sling |
sling |
3s |
(+0, 1d2) |
(+0, 1d1+1) |
|
|
sling of accuracy |
sling |
3s |
(+0, 1d2) |
(+5, 1d1+1) |
|
|
sling of the long shot |
sling |
3s |
(+0, 1d2) |
(+2, 1d1+1) |
|
double range |
Bows |
|
|
|
|
|
|
short bow |
short bow |
20s |
(+0, 1d2) |
(+1, 1d3) |
|
|
long bow |
long bow |
30s |
(+0, 1d2) |
(+2, 1d2+2) |
|
|
short bow of accuracy |
short bow |
20s |
(+0, 1d2) |
(+6, 1d3) |
|
|
long bow of accuracy |
long bow |
30s |
(+0, 1d2) |
(+8, 1d2+2) |
|
|
long bow of hunting |
long bow |
30s |
(+0, 1d2) |
(+6, 1d2+3) |
|
increased chance of corpse generation for animals |
Crossbows | |
|
|
|
|
|
hand crossbow |
hand crossbow |
30s |
(+0, 1d2) |
(+0, 1d2) |
iron |
uses tiny quarrels |
light crossbow |
light crossbow |
70s |
(+0, 1d4) |
(+2, 1d4) |
iron |
|
heavy crossbow |
heavy crossbow |
140s |
(-3, 1d6) |
(+3, 1d3+3) |
iron |
|
light crossbow of accuracy |
light crossbow |
70s |
(+0, 1d4) |
(+8, 1d4) |
iron |
|
heavy crossbow of accuracy |
heavy crossbow |
140s |
(-3, 1d6) |
(+9, 1d3+3) |
iron |
|
Weapon modifiers
Weapon prefix |
Effect |
ashen |
does no damage against undead |
balanced |
+4 to-hit |
barbaric |
-4 to-hit, +4 to-damage |
barbed |
+3 (or +6) damage |
brutal |
+1 extra damage die |
corrupting |
corrupts wielder |
extra heavy |
4x normal weight |
fickle |
never hits |
flaming |
+2d6 fire damage |
fragile |
1/6 chance of breaking on each hit |
frozen |
+2d6 ice damage |
green |
grants acid resistance |
hateful |
+2d6 damage when berserk |
heavy |
2x normal weight |
hefty |
+20% weight, -1 to-hit, +4 to-damage (example was a plain battle axe - may vary) |
holy |
+1d8 damage to chaotics |
light |
half normal weight |
masterwork |
+3 to-hit (may vary) |
mild |
only deals 20% of stated damage |
murderous |
increased chance of critical hits |
nasty |
+1 to the damage die used |
poisonous |
permanently poisoned |
red |
grants fire resistance |
swift |
+5 speed |
ultra heavy |
8x nomal weight |
unbalanced |
+1d8 damage to neutrals |
unholy |
+1d8 damage to lawfuls |
unwieldy |
decreases to-hit |
weeping |
increased chance to cause bleeding wounds |
white |
grants cold resistance |
wicked |
+3 damage dice |
yellow |
grants shock resistance |
Weapon suffix |
Effect |
of corruption |
corrupts opponent |
of damnation |
dooms wielder |
of defense |
+6 DV using defensive, very defensive or coward tactics |
of devastation |
+4 damage dice |
of fumbling |
abuses Dx |
of hunting |
increased chance to generate corpses |
of lightning |
+2d6 shock damage |
of mayhem |
+2 damage dice, +? damage |
of might |
+2 St, +2 To |
of penetration |
bypasses PV |
of poisoning |
permanently poisoned |
of power |
+20% to PP? |
of surrendering |
abuses Wi |
of slaughtering |
damage die increased by +2; extra damage die added |
of the eagle |
+5 Sp, +4 Pe |
of the sun |
double damage against undead |
of the void |
occasionally makes enemies panic and flee |
of thunder |
chance of stunning opponent |
of vampirism |
drains opponent's HP, draws wielder's alignment towards C |
of weakness |
abuses St |
MISSILES
========
Slings:
rock 5s M(+0, 1d4) H(-2, 1d4)
lead sling bullet 3s M(+3, 1d5) rustproof sling bullet H(-2, 1d4) iron
mithril sling bullet 3s M(+4, 2d5) sling bullet H(-2, 1d4) mithril
adamantium sling bullet 3s M(+4, 3d4) sling bullet H(-2, 1d4) adamantium
eternium sling bullet 3s M(+5, 3d5) sling bullet H(-2, 1d4) eternium
sling bullet of crashing 3s M(+5, 5d5) sling bullet H(-2, 1d4) eternium
sling bullet of demon slaying 3s M(+3, 2d3) !Demo sling bullet H(-2, 1d4) eternium
Bows:
arrow 2s M(+0, 1d6) H(+0, 1d3)
mithril arrow 2s M(+0, 1d6+3) arrow H(+0, 1d3+3) mithril
adamantium arrow 1s M(+1, 1d6+6) arrow H(+0, 1d3+6) adamantium
eternium arrow 1s M(+1, 2d6+8) arrow H(+0, 2d3+8) eternium
arrow of construct slaying 2s M(+3, 1d6+3) !Cons arrow H(+0, 1d3)
arrow of demon slaying 2s M(+3, 1d6+3) !Demo arrow H(+0, 1d3)
arrow of dragon slaying 2s M(+3, 1d6+3) !Drag arrow H(+0, 1d3)
arrow of giant slaying 2s M(+3, 1d10+3) !Gian arrow H(+0, 1d3)
arrow of humanoid slaying 2s M(+3, 1d6+3) !Huma arrow H(+0, 1d3)
arrow of jelly slaying 2s M(+3, 2d4+3) !Jell arrow H(+0, 1d3)
arrow of undead slaying 2s M(+3, 2d4+3) !Unde arrow H(+0, 1d3)
Crossbows:
quarrel 2s M(+1, 2d6) H(+0, 1d4) iron
black hurthling quarrel 2s M(+1, 1d3+2) for hand xbow tiny quarrel H(-2, 1d3) iron
dark elven quarrel 2s M(+3, 1d4+3) for hand xbow tiny quarrel H(-2, 1d3) iron
mithril quarrel 2s M(+1, 2d6+3) quarrel H(+0, 1d4+3) mithril
adamantium quarrel 1s M(+1, 2d6+6) quarrel H(+0, 1d4+6) adamantium
eternium quarrel 1s M(+1, 4d6+8) quarrel H(+0, 2d4+8) eternium
quarrel of construct slaying 4s M(+3, 2d6+3) !Cons quarrel H(+0, 1d3)
quarrel of demon slaying 4s M(+3, 2d6+3) !Demo quarrel H(+0, 1d3)
quarrel of dragon slaying 4s M(+3, 2d6+3) !Drag quarrel H(+0, 1d3)
quarrel of giant slaying 4s M(+3, 2d8+3) !Gian quarrel H(+0, 1d3)
quarrel of humanoid slaying 4s M(+3, 2d6+3) !Huma quarrel H(+0, 1d3)
quarrel of jelly slaying 4s M(+3, 2d6+3) !Jell quarrel H(+0, 1d3)
quarrel of undead slaying 4s M(+3, 2d6+3) !Unde quarrel H(+0, 1d3)
Thrown daggers:
throwing knife 8s M(+1, 1d3+2) H(+0, 1d2) iron
dagger of returning 10s M(+2, 1d4) returns thin dagger H(+0, 1d4) iron
Thrown rocks & clubs:
rock 5s M(+0, 1d4) H(-2, 1d4) stone
huge rock 1000s M(-10, 10d6) H(-10, 1d20) stone
throwing club 30s M(+0, 1d8) H(-1, 1d5)
heavy throwing club 80s M(-2, 2d6+4) throwing club H(-1, 1d5)
curved throwing club 30s M(+0, 2d5) returns throwing club H(-1, 1d5)
throwing club of death 40s M(+0, 4d6+4) throwing club H(-1, 1d5)
Thrown spears:
spear of returning 40s M(+2, 1d8) returns short spear H(+1, 1d6) iron
javelin of death 40s M(+9, 6d6) black javelin H(+1, 2d3) iron
javelin of doom 40s M(+9, 6d6) returns, DOOMS obsidian javelin H(+1, 2d3) iron
Boomerangs & scurgari:
boomerang 20s M(+3, 2d4+1) returns strange stick H(-2, 1d3)
drakish scurgar 10s M(+2, 1d8+2) H(+0, 1d3) iron
mithril drakish scurgar 8s M(+5, 1d8+5) drakish scurgar H(+3, 1d3+3) mithril
adamantium drakish scurgar 7s M(+7, 1d8+7) drakish scurgar H(+5, 1d3+5) adamantium
eternium drakish scurgar 5s M(+9, 2d8+9) drakish scurgar H(+7, 1d3+7) eternium
drakish scurgar of death 10s M(+12, 6d8+6) drakish scurgar H(+0, 1d3) iron
drakish scurgar of returning 10s M(+2, 2d6+2) returns drakish scurgar H(+0, 1d3) iron
Missile modifiers
Missile prefix |
Effect |
balanced |
+4 to-hit |
barbed |
+6 to-damage |
delicate |
probably increased chance to break |
griffon-feathered |
+4 range |
penetrating |
probably ignores PV |
unbalanced |
-8 to-hit |
unerring |
always hits target; can only be used once |
weighted |
+4 to-damage, 1/2 range |
winged |
3x range |
Missile suffix |
Effect |
of darkness |
chance to blind target on a successful hit |
of damnation |
dooms wielder |
of defense |
+6 DV using defensive, very defensive or coward tactics |
of hunting |
increased chance for corpses |
of slaying |
slays everything |
of targetting |
+6 to-hit |
of thunder |
chance of stunning target on a successful hit |
Updated October 28th, 2002
© Copyright Andrew Williams 2000-2001