ADOM Guidebook


Appendix G - Food - complete list



Thanks to Malte Helmert for working out all details of this Appendix

Most "base" PCs use one unit of nutrition each turn. The units of nutrition 
for the various food items are listed below. None of the following applies 
to food consumption in the big wilderness map, where different rules apply 
(maybe just a multiplier).

Apart from equipment, the formula for a PC's food consumption per turn is
as follows:

 1 is standard
+1 for Trolls
+1 when Strained or Strained!
+2 when Overburdened!

The total value after those modifiers is halved for Farmers of Level 12+
and monks of any level. So, for example, an overburdened human fighter
would consume 3 units per turn, and a strained! troll monk would consume
1.5 units per turn. In this case, fractions are *not* rounded away: The
character will alternate between consuming 1 and 2 units.

After that, additional modifiers apply, which are *not* halved for monks
or farmers:

+3    for each (!) equipped item granting Invisibility
+0.5  for each equipped artifact (rounded down), for uncrowned or fallen 
       champion PCs
+0.25 for each equipped artifact (rounded down), for crowned PCs
+15   in the wilderness, for non-Trolls
+30   in the wilderness, for Trolls
          Food consumption in the wilderness is independent of
          movement speed, including seven league boots, and terrain
          type.

So, for example, a strained troll barbarian, crowned chaotic, wearing 7 
artifacts and one item granting Invisibility will consume 7 units per turn 
(1 standard, 1 troll, 1 strained, 7/4 rounded down = 1 for the artifacts, 
3 for the invisibility).

From all experiments conducted with WADOMF and g16pre2, there was no 
influence caused by:

* alignment (some suggested that only champions of law get the artifact 
             discount, but it is identical for chaotics and presumably
             neutrals)

* being a fallen champion (that is, there is no special penalty - it's
                           just like not being crowned)

* any corruption (the suspicious mana battery and corrupted
                  tissue corruptions were tested)

* any intrinsic (particularly, intrinsic invisiblity does not increase
                 food consumption - this was very surprising; likewise, 
                 the doomed/cursed/lucky/having Fate smile makes no 
                 difference)

* the invisibility spell

* being a Healer or being born in the month of Candle

* HP or PP regeneration rate, having eaten Troll corpses, having drunk
  potions of troll blood or raw mana, wielding regenerating items - the
  last is very surprising


The different satiation categories are:

satiation level  2501+      : bloated
satiation level  1501..2500 : satiated
satiation level  200..1500  : normal
satiation level  100..199   : hungry
satiation level  50..99     : very hungry
satiation level  0..49      : starving

A character with satiation level 0 has a random chance of dying because
of starvation each turn. In g16p2 and later versions, apparently no food 
consumption takes place while eating, so it should be impossible to starve 
to death while eating (unlike previous versions).
         

FOOD                     WEIGHT  SATIATION  SPECIAL  REMARKS
====                     ======  =========  =======  =======

alraunia antidote        2s      20            1     eaten, fights poisoning (best when blessed)
apple                    2s      100           2                                                 HM(+0, 1d1)
bit of plain candy       2s      20            3                                                 HM(+0, 1d1)
bit of gnomish candy     2s      1000          3                                                 HM(+0, 1d1)
bone                     4s      10                  calms/tames dogs, heals skeletons           H(-2, 1d4) M(-3, 1d3)  
burb root                2s      20            1     eaten, causes acid damage (worst when cursed, does not damage acid resistant PCs)
cooked lizard            3s      500
cooked roach             3s      20
curaria mancox herb      2s      20            1     eaten, fights sickness (best when blessed)
demon daisy              2s      20            1     eaten, causes poisoning (worst when cursed, does not damage poison resistant PCs)
devil's rose             2s      20            1     eaten, causes sickness (worst when cursed)
dwarven sausage          20s     500                                                             H(+0, 1d2) M(+0, 1d3)
fat worm                 3s      20                                                              HM(+0, 1d1)
fortune cookie           3s      100                 contains a rumor                            HM(+0, 1d1)
fried bat                3s      100                                                             HM(+0, 1d1)
frog legs                2s      500                                                             HM(+0, 1d1)
herb seed                2s      20            4     grows into herbs                            HM(+0, 1d1)
hurthling cake           30s     100                 cursed ones stun non-trolls                 H(+0, 1d2) M(+0, 1d3)
iron ration              100s    500                                                             H(+0, 1d2) M(+0, 1d3)
large ration             200s    500                                                             H(+0, 1d2) M(+0, 1d3)
loaf of bread            40s     500                                                             H(+0, 1d2) M(+0, 1d3)
loaf of dwarvish bread   60s     500                 satiation points quadrupled for dwarves     H(+0, 1d2) M(+0, 1d3)
loaf of elven bread      3s      2000                                                            H(+0, 1d1) M(+0, 1d1)
loaf of hurthling bread  30s     500                                                             H(+0, 1d2) M(+0, 1d3)
loaf of spider bread     3s      20            5                                                 HM(+0, 1d2)
lump of bees wax         5s      20                  use to plug ears                            HM(+0, 1d1)
lump of gelee royal      3s      2000                removes scars, +1 Ap, cures disease,        HM(+0, 1d1)
                                                     cures poisoning
melon                    20s     500
morgia root              2s      20            1     eaten, exercises To then Wi up to about 25
moss of mareilon         2s      20            1     used, exercises Dx (abuses if cursed) up to about 25
pepper petal             2s      20            1     eaten, restores HP (about 30 when blessed)
piece of dry meat        15s     500
piece of raw meat        20s     500          2,6    can be cooked to produce a piece of fresh meat
piece of fresh meat      20s     1000
piece of fish meat       10s     500           2     can be cooked to produce a fried piece of fish meat
fried piece of fish meat 9.5s    1000          7
plant seed               2s      20            4     grows into ordinary tree                    HM(+0, 1d1)
rat tail                 3s      20
spenseweed               2s      20                  used, restores HP (about 30 when blessed)
stomacemptia             2s      see below     1     eaten, reduces satiation (worst when cursed)
stomafillia              2s      see below     1     eaten, increases satiation (best when blessed)

The satiation value is increased by 25% for blessed items and decreased by 50% for cursed items.

KEY: 1 - unidentified appear as strange herb; can be identified by picking with the Herbalism skill
     2 - susceptible to rotting
     3 - unidentified appear as bit of candy; 
         can be identified by taste: plain = 'sweet', gnomish = 'annoyingly sweet'; 
         children will only accept plain candy
     4 - unidentified appear as seed
     5 - more nutritious for dark elves: cursed = 2010, uncursed =  1020, blessed = 125; 
         this unusual fact is in fact intentional
     6 - more nutritious for orcs (2X), trolls (3X), barbarians (3X) and beastfighters (3X); 
         if a PC falls into more than one category, only the higher bonus applies - i.e. 
         orcish beastfighters are 3X; drakelings receive a different message than other races 
         but get the usual 500 satiation points
     7 - Fried fish meat indeed has a fractional weight. If a stack of fried fish meat contains 
         an odd number of pieces, the weight of the stack is rounded up

Stomafillia herbs are different in that their b/u/c status is more
influential than for other food items: They yield 6250/2000/550 points of 
satiation depending on whether they are blessed, uncursed or cursed.

Stomacemptia herbs are the only non-corpse food items that lower the
satiation level. Even bad ratling food, despite yielding the "you vomit" 
message, satiates slightly. Stomacemptia herbs do not apply a fixed 
modifier but behave a bit differently:

If the character is not yet starving, the new satiation level is set to a 
fixed value depending on the b/u/c status of the herb (rows) and the old 
satiation value (columns):

          50..99     100..199   200..1500  1501+

blessed   49         99         199        1500
uncursed  49         49         99         199
cursed    49         49         49         49

Put in words, blessed herbs always set the satiation level to the highest 
possible value of the next lower category (from satiated to normal, from 
normal to hungry, from hungry to very hungry, from very hungry to 
starving), uncursed herbs go two such steps, and cursed herbs always go 
down to starving.

If the character is already starving (satiation value 0..49), then the
satiation value is decreased by 20, but not below 0, irrespective of b/u/c 
status of the herb.

It is possible to wish for "satiation" or "food". This sets the satiation 
level to 5000 if it was below this value. It does nothing otherwise.

Scrolls of satiation add 2000/1000/0 to the satiation level
if blessed/uncursed/cursed.

Apart from corpses, the only food items that can be cooked are raw meat 
and fish meat, as noted in the table. Unlike corpses, they can only be 
cooked with the cooking skill; fire destroys them.

From preliminary testing, it seems that apples and pieces of raw meat rot 
at approximately the same rate.

Updated September 29th, 2002
© Copyright Andrew Williams 2000-2002